{"id":"79","prompt":"[CORE TASK]\nTransform the provided input image into a pose-and-light analysis sheet.\n\nThis is NOT a finished character illustration.\nThis is NOT a clothing sheet.\nThis is NOT a beauty-preserving redraw.\n\nThis is a white-line rough mannequin conversion.\n\n[PRIMARY GOAL]\nExtract and visualize only:\n- pose structure\n- body balance\n- camera angle\n- body line flow\n- inferred light source placement\n- illuminated areas and light intensity\n\n[INPUT ROLE]\nUse the provided image as the strict anchor for:\n- pose\n- camera angle\n- body tilt\n- weight distribution\n- approximate lighting situation\n\nDo NOT preserve:\n- face rendering\n- hairstyle rendering\n- clothing detail\n- accessories\n- weapon detail\n- background architecture\n- character identity\n- emotional expression\n\n[FIGURE CONVERSION]\nsingle rough mannequin-like human figure\nwhite body contour lines\nwhite internal construction lines\nsimple mannequin head\nno face\nno eyes\nno mouth\nno eyelashes\nno personality\nno individual identity\n\nhuman figure should look like:\n- rough pose mannequin\n- anatomy proxy\n- line-based body guide\n- structural sketch\n- white-line rough dummy\n\nkeep:\n- pose readability\n- silhouette flow\n- head tilt\n- torso direction\n- pelvis direction\n- limb placement\n\n[BACKGROUND]\npure black background\nnegative-style dark field\nno scenery\nno props\nno architecture\nno environmental storytelling\n\n[LINE STYLE]\nrough white line drawing\nclean but sketch-like\nconstruction-line feeling\nanatomy guide lines visible\njoint flow visible\nbody contour emphasized\nno polished illustration finish\n\n[LIGHT ESTIMATION]\npredict the likely light source positions from the input image\nvisualize the light sources and illuminated areas using green glow only\n\nuse green light intensity with variation:\n- strongest green where the light directly hits\n- medium green for wrap light\n- soft green for reflected or fading light\n\nmark the estimated light sources with labels and arrows such as:\n- Main Light\n- Rim Light\n- Fill Light\n- Floor Bounce\n- Back Light\nonly if appropriate\n\nIMPORTANT:\ndo not invent random lights\ninfer lighting from the original input image\nif the lighting is ambiguous, keep the annotations simple and plausible\n\n[GREEN LIGHT VISUALIZATION]\nshow green glow on:\n- head / skull plane\n- neck\n- shoulders\n- chest plane\n- ribcage direction\n- pelvis edge\n- thigh planes\n- knee contact points\n- floor contact bounce if applicable\n\nuse green light not as decoration,\nbut as lighting analysis information\n\n[POSE PRIORITY]\n1. preserve pose structure\n2. preserve camera angle\n3. preserve body balance\n4. preserve head-torso relationship\n5. visualize likely light direction\n6. show illuminated areas with readable green intensity variation\n\n[NEGATIVE]\nfinished person,\ncute girl,\ndetailed face,\nhair rendering,\nclothing rendering,\nweapon emphasis,\nbeautiful anatomy"}