{"id":"35930","prompt":"Transform the entire reference image into a highly detailed 3D plasticine world while using the original image as a strict spatial and compositional template.\n\nCOMPOSITION LOCK\n\nPreserve the exact framing, camera angle, perspective, spatial arrangement, object positions, scale, proportions, rotations, and overall scene structure. Keep every existing element in its original location. Do not move, add, remove, duplicate, or rearrange objects.\n\nCHARACTERS\n\nTransform every character into an absurd handmade plasticine figure with exaggerated proportions, oversized heads, rubbery noodle-like limbs, expressive poses, bulging mismatched ping-pong-ball eyes, huge toothy smiles, oversized rectangular teeth, and visible pink gums. Keep each character's original pose and position while making the expressions humorous and slightly unsettling.\n\nPLASTICINE STYLE\n\nEverything is physically sculpted from heavy matte plasticine. Use crooked forms, imperfect edges, uneven geometry, subtle deformation, and deliberately handmade construction. Avoid clean CGI, perfect symmetry, sterile surfaces, or overly smooth geometry.\n\nTEXTURE\n\nShow strong tactile plasticine detail: deep fingerprints, fingernail marks, rough sculpting strokes, compressed areas, seams, dents, micro-cracks, tiny dust particles, lint, and small pieces of sculpting debris naturally embedded in the material.\n\nLIGHTING\n\nSoft cinematic studio lighting that reveals the handmade texture, imperfections, highlights, and shadows. Realistic dimensional lighting with matte surfaces and subtle depth. Avoid glossy or synthetic materials.\n\nOVERALL STYLE\n\nAbsurdist stop-motion plasticine aesthetic, exaggerated caricature, humorous surrealism, tactile handmade craftsmanship, strange but playful atmosphere, highly detailed 3D sculpting, cinematic depth, realistic physical material rendering.\n\nQUALITY\n\nUltra-detailed 3D render, sharp micro-texture, realistic plasticine material response, physically believable lighting, high-resolution, 4K quality.\n\nNEGATIVE PROMPT\n\nDo not change the original composition, framing, camera angle, perspective, object positions, or spatial relationships. No added objects, removed objects, duplicated objects, rearranged elements, smooth CGI geometry, glossy plastic, clean vector surfaces, realistic human skin, sterile 3D models, photorealistic people, or modern cartoon rendering. Preserve the original scene structure exactly while converting everything into the absurd handmade plasticine aesthetic.\n\nFORMAT: Vertical 3:4","promptEn":"Transform the entire reference image into a highly detailed 3D plasticine world while using the original image as a strict spatial and compositional template.\n\nCOMPOSITION LOCK\n\nPreserve the exact framing, camera angle, perspective, spatial arrangement, object positions, scale, proportions, rotations, and overall scene structure. Keep every existing element in its original location. Do not move, add, remove, duplicate, or rearrange objects.\n\nCHARACTERS\n\nTransform every character into an absurd handmade plasticine figure with exaggerated proportions, oversized heads, rubbery noodle-like limbs, expressive poses, bulging mismatched ping-pong-ball eyes, huge toothy smiles, oversized rectangular teeth, and visible pink gums. Keep each character's original pose and position while making the expressions humorous and slightly unsettling.\n\nPLASTICINE STYLE\n\nEverything is physically sculpted from heavy matte plasticine. Use crooked forms, imperfect edges, uneven geometry, subtle deformation, and deliberately handmade construction. Avoid clean CGI, perfect symmetry, sterile surfaces, or overly smooth geometry.\n\nTEXTURE\n\nShow strong tactile plasticine detail: deep fingerprints, fingernail marks, rough sculpting strokes, compressed areas, seams, dents, micro-cracks, tiny dust particles, lint, and small pieces of sculpting debris naturally embedded in the material.\n\nLIGHTING\n\nSoft cinematic studio lighting that reveals the handmade texture, imperfections, highlights, and shadows. Realistic dimensional lighting with matte surfaces and subtle depth. Avoid glossy or synthetic materials.\n\nOVERALL STYLE\n\nAbsurdist stop-motion plasticine aesthetic, exaggerated caricature, humorous surrealism, tactile handmade craftsmanship, strange but playful atmosphere, highly detailed 3D sculpting, cinematic depth, realistic physical material rendering.\n\nQUALITY\n\nUltra-detailed 3D render, sharp micro-texture, realistic plasticine material response, physically believable lighting, high-resolution, 4K quality.\n\nNEGATIVE PROMPT\n\nDo not change the original composition, framing, camera angle, perspective, object positions, or spatial relationships. No added objects, removed objects, duplicated objects, rearranged elements, smooth CGI geometry, glossy plastic, clean vector surfaces, realistic human skin, sterile 3D models, photorealistic people, or modern cartoon rendering. Preserve the original scene structure exactly while converting everything into the absurd handmade plasticine aesthetic.\n\nFORMAT: Vertical 3:4","promptZh":"将整个参考图像转换为高度精细的 3D 橡皮泥世界，同时将原图作为严格的空间和构图模板。\n\n构图锁定\n\n保持完全一致的取景、相机角度、透视、空间排列、物体位置、比例、尺寸、旋转以及整体场景结构。让每个现有元素都留在其原始位置。不要移动、添加、删除、复制或重新排列任何物体。\n\n角色\n\n将每个角色转化为荒诞的手工橡皮泥形象，具有夸张的比例、巨大的头部、像面条一样富有弹性的四肢、富有表现力的姿势、凸出的不对称乒乓球眼睛、露齿的大笑、超大的矩形牙齿以及可见的粉色牙龈。在保持每个角色原始姿势和位置的同时，使表情变得幽默且略带不安感。\n\n橡皮泥风格\n\n所有物体均由厚重的哑光橡皮泥物理雕刻而成。使用扭曲的形状、不完美的边缘、不均匀的几何结构、细微的变形以及刻意的手工制作痕迹。避免干净的 CGI、完美的对称性、无菌的表面或过于光滑的几何形状。\n\n纹理\n\n展现强烈的触觉橡皮泥细节：深深的指纹、指甲印、粗糙的雕刻笔触、压缩区域、接缝、凹痕、微裂纹、微小的灰尘颗粒、绒毛以及自然嵌入材料中的小型雕刻碎屑。\n\n光照\n\n柔和的电影级工作室灯光，以展现手工制作的纹理、瑕疵、高光和阴影。具有哑光表面和微妙深度的真实立体光照。避免光泽或合成材料。\n\n整体风格\n\n荒诞的定格动画橡皮泥美学、夸张的漫画风格、幽默的超现实主义、触觉手工制作工艺、奇怪但有趣的氛围、高度精细的 3D 雕刻、电影般的景深、逼真的物理材质渲染。\n\n质量\n\n超精细 3D 渲染、锐利的微观纹理、真实的橡皮泥材质反应、符合物理规律的光照、高分辨率、4K 画质。\n\n负面提示词\n\n不要改变原始构图、取景、相机角度、透视、物体位置或空间关系。无添加物体、移除物体、复制物体、重新排列的元素、光滑的 CGI 几何体、光泽塑料、干净的矢量表面、逼真的人类皮肤、无菌的 3D 模型、照片级真实的人物或现代卡通渲染。在将所有内容转换为荒诞的手工橡皮泥美学的同时，精确保留原始场景结构。\n\n格式：垂直 3:4"}