{"id":"34323","prompt":"Goal: Create a clean game-asset concept sheet for a stylized conifer tree labeled TREE01, designed for conversion into a 3D model.\n\nCanvas: Wide horizontal concept-art sheet on a plain light gray background, soft studio lighting, no environment, no decorative border. Use muted natural colors and a painterly semi-realistic fantasy game style.\n\nLayout: Show exactly 4 tree depictions: 1 large front view on the left, 1 large side view in the center, 1 large back view on the right, and 1 smaller game-scale view near the bottom center. Add exactly 2 scale references: a vertical height ruler beside the large front tree labeled 9 m, and a gray human silhouette beside the small game view with a short vertical ruler labeled 1.8 m. Place view labels under the trees: FRONT, \"SIDE\", \"BACK\", and \"GAME VIEW\".\n\nSubject details: The tree is a tall spruce or fir with a rugged straight trunk, visible gray-brown cracked bark, exposed root flares at the base, and layered drooping branch tiers. The foliage is dense but irregular, made of jagged clustered needle masses in desaturated olive green, dark pine green, and shadowed charcoal green. The silhouette is triangular and natural, with a pointed crown, asymmetric branch lengths, some bare branch sections visible near the trunk, and broad lower boughs tapering upward. The side view should look narrower with overlapping branches, while the back view should reveal similar foliage massing and trunk structure from behind. The small game view should repeat the same tree design at reduced scale, next to the human silhouette for proportion.\n\nTypography and annotations: Put the asset code in the upper-left corner in a simple serif typeface, large and black. Use small black serif labels beneath each view. Rulers are thin dark gray vertical lines with small caps and understated measurement text.\n\nConstraints: Keep the sheet uncluttered and orthographic, with consistent scale among the three large views. Use exactly the 4 tree depictions and 2 scale references described, avoid extra plants, rocks, UI elements, textures, logos, watermarks, or background scenery.","promptEn":"Goal: Create a clean game-asset concept sheet for a stylized conifer tree labeled TREE01, designed for conversion into a 3D model.\n\nCanvas: Wide horizontal concept-art sheet on a plain light gray background, soft studio lighting, no environment, no decorative border. Use muted natural colors and a painterly semi-realistic fantasy game style.\n\nLayout: Show exactly 4 tree depictions: 1 large front view on the left, 1 large side view in the center, 1 large back view on the right, and 1 smaller game-scale view near the bottom center. Add exactly 2 scale references: a vertical height ruler beside the large front tree labeled 9 m, and a gray human silhouette beside the small game view with a short vertical ruler labeled 1.8 m. Place view labels under the trees: FRONT, \"SIDE\", \"BACK\", and \"GAME VIEW\".\n\nSubject details: The tree is a tall spruce or fir with a rugged straight trunk, visible gray-brown cracked bark, exposed root flares at the base, and layered drooping branch tiers. The foliage is dense but irregular, made of jagged clustered needle masses in desaturated olive green, dark pine green, and shadowed charcoal green. The silhouette is triangular and natural, with a pointed crown, asymmetric branch lengths, some bare branch sections visible near the trunk, and broad lower boughs tapering upward. The side view should look narrower with overlapping branches, while the back view should reveal similar foliage massing and trunk structure from behind. The small game view should repeat the same tree design at reduced scale, next to the human silhouette for proportion.\n\nTypography and annotations: Put the asset code in the upper-left corner in a simple serif typeface, large and black. Use small black serif labels beneath each view. Rulers are thin dark gray vertical lines with small caps and understated measurement text.\n\nConstraints: Keep the sheet uncluttered and orthographic, with consistent scale among the three large views. Use exactly the 4 tree depictions and 2 scale references described, avoid extra plants, rocks, UI elements, textures, logos, watermarks, or background scenery.","promptZh":"目标：为标记为 TREE01 的风格化针叶树创建简洁的游戏资产概念图集，旨在转换为 3D 模型。\n\n画布：宽幅横向概念艺术图，采用纯浅灰色背景，柔和的摄影棚灯光，无环境背景，无装饰边框。使用柔和的自然色彩和绘画感半写实奇幻游戏风格。\n\n布局：展示 4 种树木形态：左侧为 1 个大型正视图，中间为 1 个大型侧视图，右侧为 1 个大型后视图，底部中央为 1 个较小的游戏比例视图。添加 2 个比例参考：大型正视图旁放置一个垂直高度标尺，标注为 9 m；小型游戏视图旁放置一个灰色人类剪影，并配有一个短的垂直标尺，标注为 1.8 m。在树木下方放置视图标签：FRONT、“SIDE”、“BACK”和“GAME VIEW”。\n\n主体细节：该树为高大的云杉或冷杉，具有粗糙笔直的树干、可见的灰褐色裂纹树皮、底部的外露根部以及分层的下垂枝条。叶片茂密但不规则，由参差不齐的针叶簇组成，颜色为去饱和的橄榄绿、深松绿和阴影炭绿色。轮廓呈三角形且自然，树冠尖锐，枝条长度不对称，靠近树干处可见部分裸露枝干，下部枝叶宽大并向上逐渐变细。侧视图应看起来更窄且枝条重叠，后视图应从背面展示相似的叶片堆叠和树干结构。小型游戏视图应以缩小比例重复相同的树木设计，并与人类剪影并排以体现比例。\n\n排版与注释：将资产代码置于左上角，使用简洁的衬线字体，字号较大且为黑色。在每个视图下方使用黑色小号衬线字体标注。标尺为细深灰色垂直线，配以小型大写字母和低调的测量文字。\n\n约束：保持图集整洁且符合正交投影，三个大型视图之间的比例保持一致。严格使用所描述的 4 种树木形态和 2 个比例参考，避免添加额外的植物、岩石、UI 元素、纹理、Logo、水印或背景景观。"}