{"id":"34030","prompt":"Goal: Create a clean 3D chibi fighting animation sprite sheet for a cute mascot character, suitable for making a looping GIF.\n\nCanvas: Square 1:1 canvas, about 1200 x 1200 px, with a transparent-background preview shown as a light gray checkerboard. Arrange the sprites in an evenly spaced 4 columns by 4 rows grid, for exactly 16 separate animation frames. Leave generous padding around each character and keep all frames at a consistent scale.\n\nCharacter: A toy-like glossy 3D chibi mascot with a peach-colored round onion/droplet-shaped head and a small pointed top, tiny smiling mouth, rosy cheeks, oversized black sunglasses, and the black number 29 printed on the upper forehead. The body is small and heroic, wearing a bright blue long-sleeve bodysuit with a white belt stripe, a red scarf/capelet at the neck, a small white circuit-like emblem on the chest, red gloves or rounded fists, and shiny red boots. Use soft studio lighting, smooth plastic/vinyl toy material, rounded proportions, and a cheerful confident expression.\n\nSprite actions: Depict exactly 16 frames of a simple battle motion sequence, all facing mostly forward with slight 3/4 turns. Count and show these frames in order from left to right, top to bottom: 1 neutral guard stance with both fists raised; 2 wider guard stance; 3 right-arm straight punch beginning; 4 right-arm punch fully extended; 5 reset guard stance; 6 guard stance leaning slightly; 7 long straight punch across the body; 8 return to guard; 9 left knee lift preparation; 10 higher knee lift; 11 side kick fully extended to the right; 12 second extended side kick frame; 13 knee lift recovery; 14 neutral guard stance; 15 neutral guard stance variation; 16 final neutral guard stance.\n\nVisual style: High-quality cute 3D render, Nintendo-like mascot toy aesthetic, crisp edges, saturated primary colors, soft shadows, consistent camera angle, consistent character size, no motion blur, no outlines except natural 3D shading.\n\nConstraints: No text labels other than the forehead number. Do not add weapons, backgrounds, UI elements, frame borders, watermarks, or extra characters. Keep the checkerboard transparency preview visible behind every frame.","promptEn":"Goal: Create a clean 3D chibi fighting animation sprite sheet for a cute mascot character, suitable for making a looping GIF.\n\nCanvas: Square 1:1 canvas, about 1200 x 1200 px, with a transparent-background preview shown as a light gray checkerboard. Arrange the sprites in an evenly spaced 4 columns by 4 rows grid, for exactly 16 separate animation frames. Leave generous padding around each character and keep all frames at a consistent scale.\n\nCharacter: A toy-like glossy 3D chibi mascot with a peach-colored round onion/droplet-shaped head and a small pointed top, tiny smiling mouth, rosy cheeks, oversized black sunglasses, and the black number 29 printed on the upper forehead. The body is small and heroic, wearing a bright blue long-sleeve bodysuit with a white belt stripe, a red scarf/capelet at the neck, a small white circuit-like emblem on the chest, red gloves or rounded fists, and shiny red boots. Use soft studio lighting, smooth plastic/vinyl toy material, rounded proportions, and a cheerful confident expression.\n\nSprite actions: Depict exactly 16 frames of a simple battle motion sequence, all facing mostly forward with slight 3/4 turns. Count and show these frames in order from left to right, top to bottom: 1 neutral guard stance with both fists raised; 2 wider guard stance; 3 right-arm straight punch beginning; 4 right-arm punch fully extended; 5 reset guard stance; 6 guard stance leaning slightly; 7 long straight punch across the body; 8 return to guard; 9 left knee lift preparation; 10 higher knee lift; 11 side kick fully extended to the right; 12 second extended side kick frame; 13 knee lift recovery; 14 neutral guard stance; 15 neutral guard stance variation; 16 final neutral guard stance.\n\nVisual style: High-quality cute 3D render, Nintendo-like mascot toy aesthetic, crisp edges, saturated primary colors, soft shadows, consistent camera angle, consistent character size, no motion blur, no outlines except natural 3D shading.\n\nConstraints: No text labels other than the forehead number. Do not add weapons, backgrounds, UI elements, frame borders, watermarks, or extra characters. Keep the checkerboard transparency preview visible behind every frame.","promptZh":"目标：为可爱的吉祥物角色创建一个清晰的 3D Q 版战斗动画精灵图表，适用于制作循环 GIF。\n\n画布：1:1 正方形画布，约 1200 x 1200 像素，以浅灰色棋盘格显示透明背景预览。将精灵图排列在均匀分布的 4 列 4 行网格中，共计 16 个独立的动画帧。在每个角色周围留出充足的间距，并保持所有帧的比例一致。\n\n角色：一个玩具般的亮面 3D Q 版吉祥物，拥有桃色圆形洋葱/水滴状头部和顶部小尖角、微小的笑嘴、红润的脸颊、超大的黑色太阳镜，额头上印有黑色数字 29。身体小巧且具有英雄气概，身穿鲜艳的 blue 长袖紧身衣，配有白色腰带条纹、颈部红色围巾/小披肩、胸前有白色电路状徽章、红色手套或圆润的拳头，以及闪亮的红色靴子。使用柔和的摄影棚灯光、光滑的塑料/乙烯基玩具材质、圆润的比例以及自信愉快的表情。\n\n精灵动作：描绘 16 帧简单的战斗动作序列，全部主要面向前方，带有轻微的 3/4 侧身。按从左到右、从上到下的顺序排列并显示这些帧：1 双拳举起的标准防御姿势；2 更宽的防御姿势；3 右臂直拳开始；4 右臂直拳完全伸展；5 重置防御姿势；6 身体略微倾斜的防御姿势；7 身体横向长直拳；8 回到防御姿势；9 左膝抬起准备；10 更高的膝盖抬起；11 向右侧完全伸展的侧踢；12 侧踢第二帧；13 膝盖抬起恢复；14 标准防御姿势；15 标准防御姿势变体；16 最终标准防御姿势。\n\n视觉风格：高质量可爱 3D 渲染，任天堂风格的吉祥物玩具美学，边缘清晰，饱和的原色，柔和的阴影，一致的摄像机角度，一致的角色尺寸，无动态模糊，除自然 3D 阴影外无轮廓线。\n\n约束：除额头数字外，不得包含任何文字标签。不要添加武器、背景、UI 元素、帧边框、水印或额外角色。在每一帧后面保持棋盘格透明预览可见。"}