{"id":"33636","prompt":"Using REFERENCE_0 as the character base, transform the anime character into a simple stylized 3D toy/avatar model while preserving the recognizable face cues, round glasses, short dark bob haircut, and gentle expression. Change the result from a 2D illustration lineup into a single full-body 3D render in a neutral standing pose, viewed slightly from above and slightly three-quarter front.\n\nStyle: soft, glossy plastic / clay-like 3D character with simplified anatomy, rounded forms, segmented doll-like limbs, and minimal facial detail. Make the hair into chunky sculpted pieces rather than painted strands.\n\nNew outfit and body design: replace the original exposed/censored body with a modest toy outfit made of exactly 5 visible components: 1 oversized white T-shirt, 1 pale blue letter “M” on the shirt front, 1 blue shorts/hip piece, 2 blue leg pieces, and 2 rounded white shoes. Use simple cylindrical arms with mitten-like hands and blocky shoulder pieces.\n\nScene: place the character alone on a pale blue-gray studio floor plane against a dark nearly black background, with soft overhead lighting, gentle shadows, and a clean 3D preview/render look.\n\nConstraints: do not include the original multi-view lineup, censor mosaic, or reference sheet layout. Do not add text other than the single shirt letter M. Keep the model cute, non-realistic, and clearly toy-like. Use soft glossy plastic 3D avatar and dark studio backdrop with pale blue-gray floor.","promptEn":"Using REFERENCE_0 as the character base, transform the anime character into a simple stylized 3D toy/avatar model while preserving the recognizable face cues, round glasses, short dark bob haircut, and gentle expression. Change the result from a 2D illustration lineup into a single full-body 3D render in a neutral standing pose, viewed slightly from above and slightly three-quarter front.\n\nStyle: soft, glossy plastic / clay-like 3D character with simplified anatomy, rounded forms, segmented doll-like limbs, and minimal facial detail. Make the hair into chunky sculpted pieces rather than painted strands.\n\nNew outfit and body design: replace the original exposed/censored body with a modest toy outfit made of exactly 5 visible components: 1 oversized white T-shirt, 1 pale blue letter “M” on the shirt front, 1 blue shorts/hip piece, 2 blue leg pieces, and 2 rounded white shoes. Use simple cylindrical arms with mitten-like hands and blocky shoulder pieces.\n\nScene: place the character alone on a pale blue-gray studio floor plane against a dark nearly black background, with soft overhead lighting, gentle shadows, and a clean 3D preview/render look.\n\nConstraints: do not include the original multi-view lineup, censor mosaic, or reference sheet layout. Do not add text other than the single shirt letter M. Keep the model cute, non-realistic, and clearly toy-like. Use soft glossy plastic 3D avatar and dark studio backdrop with pale blue-gray floor.","promptZh":"以 REFERENCE_0 为角色基础，将该动漫角色转换为简约的风格化 3D 玩具/头像模型，同时保留其标志性的面部特征、圆框眼镜、深色短波波头和温柔的表情。将结果从 2D 插画排版更改为单个全身 3D 渲染图，采用中性站姿，视角略微从上方俯视并呈四分之三侧面。\n\n风格：柔软、具有光泽感的塑料/粘土质感 3D 角色，具有简化的解剖结构、圆润的形态、分段式玩偶肢体以及极简的面部细节。将头发处理成块状雕塑感，而非绘制的发丝。\n\n新服装与身体设计：用一套简约的玩具服装替换原始的裸露/遮挡身体，服装由 5 个可见组件组成：1 件超大号白色 T 恤，T 恤正面印有浅蓝色字母“M”，1 件蓝色短裤/臀部组件，2 个蓝色腿部组件，以及 2 只圆润的白色鞋子。使用简单的圆柱形手臂，搭配类似连指手套的手部和块状肩部组件。\n\n场景：将角色单独放置在浅蓝灰色摄影棚地面上，背景为近乎黑色的深色调，采用柔和的顶光、轻柔的阴影，呈现出干净的 3D 预览/渲染效果。\n\n约束：不要包含原始的多视图排版、遮挡马赛克或参考图布局。除衬衫上的单个字母 M 外，不要添加任何文字。保持模型可爱、非写实，并具有明显的玩具感。使用 soft glossy plastic 3D avatar 和 dark studio backdrop with pale blue-gray floor。"}