{"id":"32612","prompt":"# CUSTOM_VERMILION_SWORD_ANCHOR ## [Input Item] Protagonist: [Female / Male] (Selection required) ## [Purpose] Without using reference images, generate a new single anchor image to serve as the protagonist for this video project. This image will be used as the sole design standard for character, costume, and sword for subsequent 'Design-focused Three-view' and 'Simple Three-view' sheets. Prioritize a character design that is not only visually appealing as a finished illustration but also has clear facial features, hair, body type, proportions, clothing, sword, and color placement, making it easy to expand into front, side, and back views later. ## [Aspect Ratio] **Fixed 1:1 square.** Fit the protagonist from the top of the head to the tips of the toes, including the entire sword, within the square without strain. Ensure a stable full-body composition where the character is not too small and is not cut off at the edges of the screen. ## [Person] A young adult male/female swordsman in their early 20s. Slender and supple, with naturally long legs and a physique capable of handling a sword. Do not make them excessively muscular. Sharp and attractive high-quality 2D anime face design. Hair should be medium length as a base, with clear shapes for bangs, sides, and the back of the head, creating a silhouette easily recognizable in a video. ## [Costume] Not traditional Japanese clothing, but a **sophisticated modern swordsman style incorporating Japanese elements**. Based on the premise of video action and three-view expansion, do not over-complicate with decorations or overlapping layers of fabric. Create a clear costume where the front, side, and back structures can be naturally developed. The primary color of the costume is **Vermilion**. The vermilion should cover enough area to identify the person at a glance. Inner-wear, pants, belt, and shoes should be primarily black to dark gray. Do not make the entire body a simple solid vermilion. Do not use multiple colors. ## [Sword] Only one sword. Maintain a natural sword shape, with the blade in a neutral metallic color and the hilt primarily black to dark gray. **Do not use a scabbard. Do not have them hold a scabbard. Do not show a scabbard on screen.** Do not make the blade itself red. While vermilion effects will generate from the tip in the main video, do not display flashy slashing effects in this anchor image. **The blade should not be drawn as a symmetrical single metal plate, but should have a clearly distinct asymmetrical structure between the edge and the spine. The edge side should have a wide, bright silver-white 'kirihamane' (cutting surface) that is continuous from the guard to the tip. The opposite spine should be thin and drawn as a dark gray metallic surface. Only the side with the wide silver-white surface is the 'edge', and the thin dark side is the 'spine'.** **The cutting surface should run continuously on the same side for the entire length of the blade and not switch to the opposite side midway. Do not create a wide silver-white surface on the spine side. Maintain a natural curve like a Japanese sword, where the wide cutting surface functions as the actual striking edge. Do not use a 'mine-uchi' (striking with the back) composition that makes the spine side look like the striking surface.** ## [Composition] Full-body image of one protagonist. Based on a natural 3/4 standing pose, where the face, both hands, both legs, shoes, entire costume, and entire sword can be confirmed. Not in the middle of a sword action, but in a quiet stance ready to start moving. Avoid extreme perspective, jumping, crouching, or poses with large body twists. Prioritize the accurate readability of character proportions and costume structure. ## [Art Style] High-quality 2D anime style. Sharp lines, organized cell shading, and a clear silhouette. Design it so it can naturally expand into the black-and-white + vermilion graphic expression used in the video. Do not make it photorealistic, 3D, or CGI. ## [Background] Simple background based on white to very light gray. Very light paper or ink nuances are acceptable but must not interfere with the design confirmation. Do not include cityscapes, buildings, crowds, text, or logos. ## [Completion Conditions] Single protagonist / 1:1 square / Full body clearly visible / Attractive and reproducible face, hair, and body / Natural hands and legs / Clear shape and color placement of vermilion costume / Full shape of one sword confirmed / **No scabbard present** / **Wide silver-white cutting surface continuous from guard to tip on the edge side** / **Spine side is thin and dark metal without a cutting surface** / **Cutting surface is continuous on the same side for the full length** / **Wide cutting surface functions as the striking edge and does not look like back-striking** / Design naturally expandable to front, side, and back / Can be used as the sole character standard for subsequent three-views. ## [Prohibitions] Multiple people, excessive decoration, multi-coloring, photorealism, 3D, CGI, extra weapons, **scabbard, symmetrical blade where edge and spine cannot be distinguished, missing cutting surface, cutting surface switching sides midway, wide cutting surface on the spine, reversal of edge and spine, mine-uchi composition,** extra limbs, distorted hands, broken sword, extreme action poses, background information overload, text, logos, watermarks, being cut off at screen edges. # CUSTOM_VERMILION_SWORD_THREE_VIEW ## [Input Item] Sheet Type: [Design-focused / Simple] (Selection required) ## [Fixed Display for Design-focused] Use only if 'Design-focused' is selected. Title line 1: `VERMILION` / Title line 2: `SWORD`. Swatches: Vermilion / Black / Dark Gray / Off-white. Auxiliary text: None. For 'Simple', do not display title, swatches, or auxiliary text. ## [Purpose] Using **only the one adopted anchor image** attached with this instruction as the sole character, costume, and sword design reference, create one three-view sheet of the same person. ## [Aspect Ratio] **Fixed 16:9.** Use a horizontal 16:9 canvas for both Design-focused and Simple types. Do not change to 1:1, 4:3, 3:2, 2:3, 9:16, or any other ratio. ## [Person Reference] Using the adopted anchor image as the sole standard, maintain facial features, age, hairstyle, hair color, hair length, body type, height, proportions, costume design, color placement of vermilion and black tones, shoes, sword, hilt, and high-quality 2D anime expression. FRONT/SIDE/BACK are not three different people, but the **same person viewed from different directions**. Naturally supplement the side and back views that are not directly visible in the anchor image based on the existing design; do not add new decorations, patterns, equipment, colors, or costume structures just because they aren't visible. ## [Three-view] FRONT is direct front, SIDE is **complete side profile**, and BACK is a clear rear view. **SIDE must always face right.** The face, nose tip, chin, gaze, chest direction, abdominal direction, and toes must **all face toward the right of the screen**. Do not point the face or nose toward the left. Do not make the SIDE a left-facing profile. Do not degrade the SIDE into a 3/4 direction. In the SIDE view, the **right shoulder, right arm, and right hand must be the foreground side closest to the camera**, with the left shoulder, left arm, and left hand in the background. Ensure the sword held in the right hand can be clearly confirmed without being hidden by the body. Do not use a composition where the left hand is primarily visible in the SIDE view. Display the full body from head to toe in all three views, maintaining the same height, proportions, body type, leg length, and costume structure. Use a natural upright posture as the base; do not cross legs or twist the body significantly. Ensure hand positions and shapes are naturally visible; in the SIDE view, do not expose the background hand to the point of breaking the side profile. Do not hide costume structure with poses. ## [Costume] Expand the costume from the anchor image into three directions. Maintain the positional relationship between the vermilion parts and black/dark gray parts; do not change color distribution per view. Rear structures not visible from the front should be minimal supplements that do not contradict the front/side structures. Do not simplify, glamorize, or redesign the costume. ## [Sword] Use **only one** sword identical to the anchor image. **Do not use a scabbard; all three views must be in a drawn state. In FRONT/SIDE/BACK, the sword must be held in the right hand; do not switch it to the left hand.** Do not change the blade, hilt, length, or curve between views; it must be the same sword seen from three directions. Maintain a natural curve; **the outside/convex side of the curve is the edge, and the inside/concave side is the spine.** Show the bright cutting surface continuous from guard to tip on the edge side, and draw the spine as a thin back. The cutting surface must pass through the same edge side in all views. **In the SIDE view, the priority is that the foreground right hand holds the sword, and the sequence of Right Hand -> Hilt -> Guard -> Blade -> Edge side can be clearly confirmed without being hidden by the body.** The sword may be held naturally diagonally downward, but at an angle that does not interfere with the right-hand grip and edge confirmation. Do not use a mine-uchi composition. Organize the sword so it does not interfere with character confirmation; do not fuse it with the body or costume. Do not perform independent sword displays, weapon displays, or scabbard displays. ## [Art Style] Maintain the same high-quality 2D anime expression as the anchor image. Do not change character design, lines, cell shading, or color expression to another style. Do not make it live-action, photorealistic, 3D, or CGI. ## [Sheet Type] ### [Design-focused] **Establish a fixed information area on the far left of the 16:9 horizontal canvas, and divide the right side into three vertical character panels: FRONT/SIDE/BACK.** Place the two-line title `VERMILION` / `SWORD` and the four-color swatches in the left info area. Character panels should be in order of FRONT, SIDE, BACK from left to right, with `FRONT` / `SIDE` / `BACK` labels placed small at the top. Panels should have uniform width, height, boundaries, and margins, with consistent character scale and head/foot positions. Fine outer frames, subtle grid lines, small dots, or very light ink/editorial accents may be used as long as they don't hide the character, right hand, sword, or costume. **The central SIDE panel must be a complete side profile facing right**, ensuring the right shoulder, arm, hand, and sword are visible to the camera. Do not make it a left-facing SIDE. **Maintain the structure of Left Info Area + 3 Vertical Panels every time; do not change to free layout. Do not add independent sword or scabbard displays.** ### [Simple] Within the 16:9 horizontal canvas, **evenly arrange three character figures in a horizontal row: Left = Front, Center = Complete Right-facing Side Profile, Right = Complete Rear.** The center SIDE must be a **complete side profile with the face, nose, chin, gaze, chest, and toes all facing the right of the screen**. The right shoulder, arm, hand, and sword are in the foreground, with the left side in the background. Do not face left. Do not use 3/4 view. The background should be white or a near-white neutral gray; consist only of the three characters and a plain background. **Do not include any text, letters, numbers, titles, view names, labels, annotations, swatches, frames, decorative lines, icons, extra graphics, independent sword displays, or scabbard displays.** ## [Completion Conditions] Same person as the anchor / Fixed 16:9 / FRONT, SIDE, BACK correctly established / **SIDE is a complete side profile** / **SIDE must face right** / **SIDE has face, nose, chin, gaze, chest, toes all facing right** / **SIDE has right shoulder, arm, hand in foreground** / **SIDE has left side in background** / **Right-hand sword grip in SIDE view clearly confirmed without body obstruction** / Consistent facial identity in FRONT/SIDE / BACK view matches head shape and hair / Consistent hair, body type, proportions / Costume design and vermilion placement match / No scabbard and drawn sword in all 3 views / Right-hand sword grip in all 3 views / Sword length, curve, hilt, edge, and spine match / Cutting surface is continuous from guard to tip on the same edge / No reversal of edge/spine (no mine-uchi) / Full body not cut off / Natural hands, legs, shoes / Design-focused structure (Left info + 3 panels) established / Simple type has no elements other than 3 figures and plain background / Do not mix sheet types. ## [Prohibitions] Character change, face change, hairstyle change, body type change, proportion change, costume redesign, changing vermilion placement, multi-coloring, extra equipment, extra swords, **scabbard, switching sword to left hand, facing SIDE to the left, pointing nose/face left in SIDE view, pointing chest/toes anywhere but right in SIDE view, hiding the right hand behind the body in SIDE view, making the left hand primary in SIDE view, breaking the SIDE into 3/4 view, reversal of edge and spine, blade switching cutting sides midway, mine-uchi orientation,** extra limbs, distorted hands, broken sword, adding decorations not in anchor, ratios other than 16:9, changing fixed layout of Design-focused type, adding text/decor to Simple type, mixing Design-focused and Simple types, photorealism, 3D, CGI.","promptEn":"# CUSTOM_VERMILION_SWORD_ANCHOR ## [Input Item] Protagonist: [Female / Male] (Selection required) ## [Purpose] Without using reference images, generate a new single anchor image to serve as the protagonist for this video project. This image will be used as the sole design standard for character, costume, and sword for subsequent 'Design-focused Three-view' and 'Simple Three-view' sheets. Prioritize a character design that is not only visually appealing as a finished illustration but also has clear facial features, hair, body type, proportions, clothing, sword, and color placement, making it easy to expand into front, side, and back views later. ## [Aspect Ratio] **Fixed 1:1 square.** Fit the protagonist from the top of the head to the tips of the toes, including the entire sword, within the square without strain. Ensure a stable full-body composition where the character is not too small and is not cut off at the edges of the screen. ## [Person] A young adult male/female swordsman in their early 20s. Slender and supple, with naturally long legs and a physique capable of handling a sword. Do not make them excessively muscular. Sharp and attractive high-quality 2D anime face design. Hair should be medium length as a base, with clear shapes for bangs, sides, and the back of the head, creating a silhouette easily recognizable in a video. ## [Costume] Not traditional Japanese clothing, but a **sophisticated modern swordsman style incorporating Japanese elements**. Based on the premise of video action and three-view expansion, do not over-complicate with decorations or overlapping layers of fabric. Create a clear costume where the front, side, and back structures can be naturally developed. The primary color of the costume is **Vermilion**. The vermilion should cover enough area to identify the person at a glance. Inner-wear, pants, belt, and shoes should be primarily black to dark gray. Do not make the entire body a simple solid vermilion. Do not use multiple colors. ## [Sword] Only one sword. Maintain a natural sword shape, with the blade in a neutral metallic color and the hilt primarily black to dark gray. **Do not use a scabbard. Do not have them hold a scabbard. Do not show a scabbard on screen.** Do not make the blade itself red. While vermilion effects will generate from the tip in the main video, do not display flashy slashing effects in this anchor image. **The blade should not be drawn as a symmetrical single metal plate, but should have a clearly distinct asymmetrical structure between the edge and the spine. The edge side should have a wide, bright silver-white 'kirihamane' (cutting surface) that is continuous from the guard to the tip. The opposite spine should be thin and drawn as a dark gray metallic surface. Only the side with the wide silver-white surface is the 'edge', and the thin dark side is the 'spine'.** **The cutting surface should run continuously on the same side for the entire length of the blade and not switch to the opposite side midway. Do not create a wide silver-white surface on the spine side. Maintain a natural curve like a Japanese sword, where the wide cutting surface functions as the actual striking edge. Do not use a 'mine-uchi' (striking with the back) composition that makes the spine side look like the striking surface.** ## [Composition] Full-body image of one protagonist. Based on a natural 3/4 standing pose, where the face, both hands, both legs, shoes, entire costume, and entire sword can be confirmed. Not in the middle of a sword action, but in a quiet stance ready to start moving. Avoid extreme perspective, jumping, crouching, or poses with large body twists. Prioritize the accurate readability of character proportions and costume structure. ## [Art Style] High-quality 2D anime style. Sharp lines, organized cell shading, and a clear silhouette. Design it so it can naturally expand into the black-and-white + vermilion graphic expression used in the video. Do not make it photorealistic, 3D, or CGI. ## [Background] Simple background based on white to very light gray. Very light paper or ink nuances are acceptable but must not interfere with the design confirmation. Do not include cityscapes, buildings, crowds, text, or logos. ## [Completion Conditions] Single protagonist / 1:1 square / Full body clearly visible / Attractive and reproducible face, hair, and body / Natural hands and legs / Clear shape and color placement of vermilion costume / Full shape of one sword confirmed / **No scabbard present** / **Wide silver-white cutting surface continuous from guard to tip on the edge side** / **Spine side is thin and dark metal without a cutting surface** / **Cutting surface is continuous on the same side for the full length** / **Wide cutting surface functions as the striking edge and does not look like back-striking** / Design naturally expandable to front, side, and back / Can be used as the sole character standard for subsequent three-views. ## [Prohibitions] Multiple people, excessive decoration, multi-coloring, photorealism, 3D, CGI, extra weapons, **scabbard, symmetrical blade where edge and spine cannot be distinguished, missing cutting surface, cutting surface switching sides midway, wide cutting surface on the spine, reversal of edge and spine, mine-uchi composition,** extra limbs, distorted hands, broken sword, extreme action poses, background information overload, text, logos, watermarks, being cut off at screen edges. # CUSTOM_VERMILION_SWORD_THREE_VIEW ## [Input Item] Sheet Type: [Design-focused / Simple] (Selection required) ## [Fixed Display for Design-focused] Use only if 'Design-focused' is selected. Title line 1: `VERMILION` / Title line 2: `SWORD`. Swatches: Vermilion / Black / Dark Gray / Off-white. Auxiliary text: None. For 'Simple', do not display title, swatches, or auxiliary text. ## [Purpose] Using **only the one adopted anchor image** attached with this instruction as the sole character, costume, and sword design reference, create one three-view sheet of the same person. ## [Aspect Ratio] **Fixed 16:9.** Use a horizontal 16:9 canvas for both Design-focused and Simple types. Do not change to 1:1, 4:3, 3:2, 2:3, 9:16, or any other ratio. ## [Person Reference] Using the adopted anchor image as the sole standard, maintain facial features, age, hairstyle, hair color, hair length, body type, height, proportions, costume design, color placement of vermilion and black tones, shoes, sword, hilt, and high-quality 2D anime expression. FRONT/SIDE/BACK are not three different people, but the **same person viewed from different directions**. Naturally supplement the side and back views that are not directly visible in the anchor image based on the existing design; do not add new decorations, patterns, equipment, colors, or costume structures just because they aren't visible. ## [Three-view] FRONT is direct front, SIDE is **complete side profile**, and BACK is a clear rear view. **SIDE must always face right.** The face, nose tip, chin, gaze, chest direction, abdominal direction, and toes must **all face toward the right of the screen**. Do not point the face or nose toward the left. Do not make the SIDE a left-facing profile. Do not degrade the SIDE into a 3/4 direction. In the SIDE view, the **right shoulder, right arm, and right hand must be the foreground side closest to the camera**, with the left shoulder, left arm, and left hand in the background. Ensure the sword held in the right hand can be clearly confirmed without being hidden by the body. Do not use a composition where the left hand is primarily visible in the SIDE view. Display the full body from head to toe in all three views, maintaining the same height, proportions, body type, leg length, and costume structure. Use a natural upright posture as the base; do not cross legs or twist the body significantly. Ensure hand positions and shapes are naturally visible; in the SIDE view, do not expose the background hand to the point of breaking the side profile. Do not hide costume structure with poses. ## [Costume] Expand the costume from the anchor image into three directions. Maintain the positional relationship between the vermilion parts and black/dark gray parts; do not change color distribution per view. Rear structures not visible from the front should be minimal supplements that do not contradict the front/side structures. Do not simplify, glamorize, or redesign the costume. ## [Sword] Use **only one** sword identical to the anchor image. **Do not use a scabbard; all three views must be in a drawn state. In FRONT/SIDE/BACK, the sword must be held in the right hand; do not switch it to the left hand.** Do not change the blade, hilt, length, or curve between views; it must be the same sword seen from three directions. Maintain a natural curve; **the outside/convex side of the curve is the edge, and the inside/concave side is the spine.** Show the bright cutting surface continuous from guard to tip on the edge side, and draw the spine as a thin back. The cutting surface must pass through the same edge side in all views. **In the SIDE view, the priority is that the foreground right hand holds the sword, and the sequence of Right Hand -> Hilt -> Guard -> Blade -> Edge side can be clearly confirmed without being hidden by the body.** The sword may be held naturally diagonally downward, but at an angle that does not interfere with the right-hand grip and edge confirmation. Do not use a mine-uchi composition. Organize the sword so it does not interfere with character confirmation; do not fuse it with the body or costume. Do not perform independent sword displays, weapon displays, or scabbard displays. ## [Art Style] Maintain the same high-quality 2D anime expression as the anchor image. Do not change character design, lines, cell shading, or color expression to another style. Do not make it live-action, photorealistic, 3D, or CGI. ## [Sheet Type] ### [Design-focused] **Establish a fixed information area on the far left of the 16:9 horizontal canvas, and divide the right side into three vertical character panels: FRONT/SIDE/BACK.** Place the two-line title `VERMILION` / `SWORD` and the four-color swatches in the left info area. Character panels should be in order of FRONT, SIDE, BACK from left to right, with `FRONT` / `SIDE` / `BACK` labels placed small at the top. Panels should have uniform width, height, boundaries, and margins, with consistent character scale and head/foot positions. Fine outer frames, subtle grid lines, small dots, or very light ink/editorial accents may be used as long as they don't hide the character, right hand, sword, or costume. **The central SIDE panel must be a complete side profile facing right**, ensuring the right shoulder, arm, hand, and sword are visible to the camera. Do not make it a left-facing SIDE. **Maintain the structure of Left Info Area + 3 Vertical Panels every time; do not change to free layout. Do not add independent sword or scabbard displays.** ### [Simple] Within the 16:9 horizontal canvas, **evenly arrange three character figures in a horizontal row: Left = Front, Center = Complete Right-facing Side Profile, Right = Complete Rear.** The center SIDE must be a **complete side profile with the face, nose, chin, gaze, chest, and toes all facing the right of the screen**. The right shoulder, arm, hand, and sword are in the foreground, with the left side in the background. Do not face left. Do not use 3/4 view. The background should be white or a near-white neutral gray; consist only of the three characters and a plain background. **Do not include any text, letters, numbers, titles, view names, labels, annotations, swatches, frames, decorative lines, icons, extra graphics, independent sword displays, or scabbard displays.** ## [Completion Conditions] Same person as the anchor / Fixed 16:9 / FRONT, SIDE, BACK correctly established / **SIDE is a complete side profile** / **SIDE must face right** / **SIDE has face, nose, chin, gaze, chest, toes all facing right** / **SIDE has right shoulder, arm, hand in foreground** / **SIDE has left side in background** / **Right-hand sword grip in SIDE view clearly confirmed without body obstruction** / Consistent facial identity in FRONT/SIDE / BACK view matches head shape and hair / Consistent hair, body type, proportions / Costume design and vermilion placement match / No scabbard and drawn sword in all 3 views / Right-hand sword grip in all 3 views / Sword length, curve, hilt, edge, and spine match / Cutting surface is continuous from guard to tip on the same edge / No reversal of edge/spine (no mine-uchi) / Full body not cut off / Natural hands, legs, shoes / Design-focused structure (Left info + 3 panels) established / Simple type has no elements other than 3 figures and plain background / Do not mix sheet types. ## [Prohibitions] Character change, face change, hairstyle change, body type change, proportion change, costume redesign, changing vermilion placement, multi-coloring, extra equipment, extra swords, **scabbard, switching sword to left hand, facing SIDE to the left, pointing nose/face left in SIDE view, pointing chest/toes anywhere but right in SIDE view, hiding the right hand behind the body in SIDE view, making the left hand primary in SIDE view, breaking the SIDE into 3/4 view, reversal of edge and spine, blade switching cutting sides midway, mine-uchi orientation,** extra limbs, distorted hands, broken sword, adding decorations not in anchor, ratios other than 16:9, changing fixed layout of Design-focused type, adding text/decor to Simple type, mixing Design-focused and Simple types, photorealism, 3D, CGI.","promptZh":"# CUSTOM_VERMILION_SWORD_ANCHOR ## [输入项] 主角：[女性 / 男性]（需选择） ## [目的] 在不使用参考图的情况下，生成一张全新的单人锚点图，作为该视频项目的主角。此图像将作为后续“设计向三视图”和“简约三视图”中角色、服装和剑的设计基准。优先考虑角色设计，不仅要作为成品插画具有视觉吸引力，还要具备清晰的面部特征、发型、体型、比例、服装、剑和颜色布局，以便后续轻松扩展为正面、侧面和背面视图。 ## [长宽比] **固定 1:1 正方形。** 将主角从头顶到脚尖（包括整把剑）完整地放入正方形内，不要显得局促。确保稳定的全身构图，角色既不能太小，也不能被画面边缘切断。 ## [人物] 20 岁出头的年轻男女剑客。身材修长柔韧，拥有天生的长腿和适合用剑的体格。不要过度强调肌肉。设计锐利且具有吸引力的高质量 2D 动漫面部。头发以中长发为基础，刘海、侧发和后脑勺的形状要清晰，从而在视频中形成易于识别的轮廓。 ## [服装] 非传统日式服装，而是**融合了日式元素的精致现代剑客风格**。基于视频动作和三视图扩展的前提，不要使用过于复杂的装饰或重叠的布料层。设计清晰的服装，以便能自然地展开正面、侧面和背面结构。服装的主色调为**朱红色**。朱红色应覆盖足够的面积，以便一眼就能识别出人物。内搭、裤子、腰带和鞋子应以黑色至深灰色为主。不要让全身变成简单的纯朱红色。不要使用多种颜色。 ## [剑] 仅限一把剑。保持自然的剑形，刀刃为中性金属色，剑柄主要为黑色至深灰色。**不要使用剑鞘。不要让他们持有剑鞘。屏幕上不要出现剑鞘。** 不要将刀刃本身设计为红色。虽然主视频中剑尖会产生朱红色特效，但在此锚点图中不要展示华丽的斩击特效。**刀刃不应被画成对称的单块金属板，而应在刃口和刀脊之间具有明显不同的非对称结构。刃口侧应有一条从护手延伸至剑尖的宽阔、明亮的银白色“切刃”。相对的刀脊应较薄，并绘制为深灰色金属表面。只有带有宽阔银白色表面的那一侧是“刃口”，较薄的深色侧是“刀脊”。** **切刃应在刀刃的全长上连续位于同一侧，中途不得切换到另一侧。不要在刀脊侧制作宽阔的银白色表面。保持像日本刀一样的自然弧度，宽阔的切刃作为实际的打击面。不要使用“逆刃”（用刀背打击）的构图，使刀脊侧看起来像打击面。** ## [构图] 一名主角的全身像。基于自然的 3/4 站姿，可以确认面部、双手、双腿、鞋子、整套服装和整把剑。不要处于挥剑动作的中间，而是处于准备开始移动的静止姿态。避免极端的透视、跳跃、蹲伏或身体大幅扭曲的姿势。优先考虑角色比例和服装结构的可读性。 ## [艺术风格] 高质量 2D 动漫风格。线条锐利，赛璐珞阴影清晰，轮廓分明。设计应能自然扩展为视频中使用的黑白+朱红色图形表达。不要制作成写实、3D 或 CGI 风格。 ## [背景] 以白色到极浅灰色为基础的简单背景。可以接受极浅的纸张或水墨质感，但不得干扰设计确认。不要包含城市景观、建筑物、人群、文字或标志。 ## [完成条件] 单一主角 / 1:1 正方形 / 全身清晰可见 / 具有吸引力且可复现的面部、发型和身体 / 自然的手脚 / 朱红色服装的形状和颜色布局清晰 / 确认一把剑的完整形状 / **无剑鞘** / **刃口侧有从护手延伸至剑尖的连续宽阔银白色切刃** / **刀脊侧为薄且深色的金属，无切刃** / **切刃在全长上连续位于同一侧** / **宽阔切刃作为打击面，看起来不像逆刃** / 设计可自然扩展至正面、侧面和背面 / 可作为后续三视图的唯一角色标准。 ## [禁止事项] 多人、过度装饰、多色混杂、写实、3D、CGI、额外武器、**剑鞘、无法区分刃口和刀脊的对称刀刃、缺少切刃、切刃中途换边、刀脊侧有宽阔切刃、刃口和刀脊反转、逆刃构图、**多余肢体、扭曲的手部、断剑、极端动作姿势、背景信息过载、文字、标志、水印、被画面边缘切断。 # CUSTOM_VERMILION_SWORD_THREE_VIEW ## [输入项] 图纸类型：[设计向 / 简约]（需选择） ## [设计向的固定显示] 仅在选择“设计向”时使用。标题行 1：`VERMILION` / 标题行 2：`SWORD`。色板：朱红色 / 黑色 / 深灰色 / 米白色。辅助文字：无。对于“简约”类型，请勿显示标题、色板或辅助文字。 ## [目的] 仅使用随此说明附带的**一张已采用的锚点图**作为唯一的角色、服装和剑设计参考，制作一张同一人物的三视图。 ## [长宽比] **固定 16:9。** 设计向和简约类型均使用水平 16:9 画布。不要更改为 1:1、4:3、3:2、2:3、9:16 或任何其他比例。 ## [人物参考] 以已采用的锚点图为唯一标准，保持面部特征、年龄、发型、发色、头发长度、体型、身高、比例、服装设计、朱红色和黑色调的颜色布局、鞋子、剑、剑柄以及高质量 2D 动漫表现。正面/侧面/背面不是三个不同的人，而是**同一个人的不同方向视图**。基于现有设计，自然补充锚点图中未直接显示的侧面和背面视图；不要仅仅因为它们不可见就添加新的装饰、图案、装备、颜色或服装结构。 ## [三视图] 正面为正前方，侧面为**完整的侧面轮廓**，背面为清晰的后视图。**侧面必须始终面向右侧。** 面部、鼻尖、下巴、视线、胸部方向、腹部方向和脚尖必须**全部朝向屏幕右侧**。不要让面部或鼻子指向左侧。不要将侧面做成左侧轮廓。不要将侧面降级为 3/4 方向。在侧面视图中，**右肩、右臂和右手必须是离相机最近的前景侧**，左肩、左臂和左手在背景中。确保右手持剑清晰可见，不被身体遮挡。不要使用在侧面视图中左手主要可见的构图。在所有三个视图中显示从头到脚的全身，保持相同的身高、比例、体型、腿长和服装结构。以自然的站姿为基础；不要交叉双腿或大幅扭曲身体。确保手部位置和形状自然可见；在侧面视图中，不要过度暴露背景侧的手部以至于破坏侧面轮廓。不要用姿势遮挡服装结构。 ## [服装] 将锚点图中的服装扩展到三个方向。保持朱红色部分与黑色/深灰色部分的位置关系；不要改变每个视图的颜色分布。正面不可见的背面结构应为最小限度的补充，且不得与正面/侧面结构相矛盾。不要简化、美化或重新设计服装。 ## [剑] **仅使用一把**与锚点图完全相同的剑。**不要使用剑鞘；所有三个视图都必须处于拔剑状态。在正面/侧面/背面中，剑必须由右手持有；不要切换到左手。** 不要改变视图之间的刀刃、剑柄、长度或弧度；它必须是三个方向看到的同一把剑。保持自然弧度；**弧度的外侧/凸侧是刃口，内侧/凹侧是刀脊。** 展示刃口侧从护手到剑尖连续的明亮切刃，并将刀脊画成薄背。切刃必须在所有视图中穿过同一刃口侧。**在侧面视图中，优先考虑前景右手持剑，且右手 -> 剑柄 -> 护手 -> 刀刃 -> 刃口侧的顺序清晰可见，不被身体遮挡。** 剑可以自然地斜向下握持，但角度不应干扰右手握持和刃口的确认。不要使用逆刃构图。整理剑的位置，使其不干扰角色确认；不要将其与身体或服装融合。不要进行独立的剑展示、武器展示或剑鞘展示。 ## [艺术风格] 保持与锚点图相同的高质量 2D 动漫表现。不要将角色设计、线条、赛璐珞阴影或颜色表达更改为其他风格。不要制作成真人、写实、3D 或 CGI 风格。 ## [图纸类型] ### [设计向] **在 16:9 水平画布的最左侧建立一个固定的信息区，并将右侧分为三个垂直角色面板：正面/侧面/背面。** 将两行标题 `VERMILION` / `SWORD` 和四色色板放在左侧信息区。角色面板从左到右依次为正面、侧面、背面，顶部放置小号的 `FRONT` / `SIDE` / `BACK` 标签。面板应具有统一的宽度、高度、边界和边距，并保持一致的角色比例和头/脚位置。只要不遮挡角色、右手、剑或服装，可以使用细外框、微妙的网格线、小圆点或极浅的水墨/编辑装饰。**中央的侧面面板必须是面向右侧的完整侧面轮廓**，确保右肩、手臂、手和剑对相机可见。不要做成左侧面。**每次都保持“左侧信息区 + 3 个垂直面板”的结构；不要更改为自由布局。不要添加独立的剑或剑鞘展示。** ### [简约] 在 16:9 水平画布内，**水平排列三个角色：左 = 正面，中 = 完整的右侧面轮廓，右 = 完整的背面。** 中央的侧面必须是**完整的侧面轮廓，面部、鼻子、下巴、视线、胸部和脚尖全部朝向屏幕右侧**。右肩、手臂、手和剑在前景，左侧在背景。不要面向左侧。不要使用 3/4 视图。背景应为白色或接近白色的中性灰色；仅包含三个角色和纯色背景。**不要包含任何文字、字母、数字、标题、视图名称、标签、注释、色板、框架、装饰线、图标、额外图形、独立的剑展示或剑鞘展示。** ## [完成条件] 与锚点图为同一人 / 固定 16:9 / 正确建立正面、侧面、背面 / **侧面为完整的侧面轮廓** / **侧面必须面向右侧** / **侧面面部、鼻子、下巴、视线、胸部、脚尖全部朝向右侧** / **侧面右肩、手臂、手在前景** / **侧面左侧在背景** / **侧面视图中右手持剑清晰可见且无身体遮挡** / 正面/侧面面部一致 / 背面视图与头部形状和发型匹配 / 发型、体型、比例一致 / 服装设计和朱红色布局匹配 / 所有 3 个视图中无剑鞘且处于拔剑状态 / 所有 3 个视图中右手持剑 / 剑的长度、弧度、剑柄、刃口和刀脊匹配 / 切刃在同一刃口侧从护手到剑尖连续 / 无刃口/刀脊反转（无逆刃） / 全身未被切断 / 自然的手、腿、鞋 / 建立设计向结构（左侧信息 + 3 个面板） / 简约类型除 3 个角色和纯色背景外无其他元素 / 不得混合图纸类型。 ## [禁止事项] 角色改变、面部改变、发型改变、体型改变、比例改变、服装重新设计、改变朱红色布局、多色混杂、额外装备、额外剑、**剑鞘、将剑切换到左手、侧面面向左侧、侧面视图中鼻子/面部指向左侧、侧面视图中胸部/脚尖未朝向右侧、侧面视图中右手被身体遮挡、侧面视图中左手为主、将侧面变为 3/4 视图、刃口和刀脊反转、刀刃中途换边、逆刃方向、**多余肢体、扭曲的手部、断剑、添加锚点图中没有的装饰、除 16:9 以外的比例、更改设计向类型的固定布局、在简约类型中添加文字/装饰、混合设计向和简约类型、写实、3D、CGI。"}