{"id":"32275","prompt":"Create a retro low-poly 3D spaceflight preview screen inside a desktop application window. Canvas is a wide 16:9 landscape screenshot with a white macOS-style browser/app frame, rounded top corners, three small traffic-light buttons at top left, and the window title “Space 1995 (DEBUG)”. Inside the window is a deep black starfield with many tiny white pixel-like stars and a few larger square stars, plus one large dark blue planet near the top center-left. The main subject is a single orange blocky spaceship centered slightly below the middle, viewed in three-quarter perspective from above, flying toward the right. The ship should look like a 1990s polygonal game asset: chunky rectangular geometry, visible panel-grid details, two side engine pods, a wide flat central body, dark cockpit glass on the front top, small black thrusters, subtle orange emissive glow on the left pod, and crisp voxel-like edges. Add a minimal sci-fi HUD overlay: at upper left a thin cyan horizontal line above the title text “SPACE 1995 // FLIGHT SYSTEM” in glowing cyan pixel/monospace lettering, with smaller subtitle “SHIP PREVIEW” beneath it. At lower right add a dark translucent rectangular status panel with a thin vertical orange accent bar on its left and the text “VX 150 DIABLO // LOADED” in small cyan-white monospaced type. Use exactly 1 spaceship, 1 planet, 1 top-left title HUD block, and 1 bottom-right status HUD panel. Visual style: retro-futuristic 1995 computer game, low-poly Three.js concept art, black space background, teal and orange UI accents, clean composition, no people, no extra labels, no watermark. Customizable elements: spaceship model name VX 150 DIABLO, main HUD title SPACE 1995 // FLIGHT SYSTEM, subtitle SHIP PREVIEW, ship color orange, planet color dark blue.","promptEn":"Create a retro low-poly 3D spaceflight preview screen inside a desktop application window. Canvas is a wide 16:9 landscape screenshot with a white macOS-style browser/app frame, rounded top corners, three small traffic-light buttons at top left, and the window title “Space 1995 (DEBUG)”. Inside the window is a deep black starfield with many tiny white pixel-like stars and a few larger square stars, plus one large dark blue planet near the top center-left. The main subject is a single orange blocky spaceship centered slightly below the middle, viewed in three-quarter perspective from above, flying toward the right. The ship should look like a 1990s polygonal game asset: chunky rectangular geometry, visible panel-grid details, two side engine pods, a wide flat central body, dark cockpit glass on the front top, small black thrusters, subtle orange emissive glow on the left pod, and crisp voxel-like edges. Add a minimal sci-fi HUD overlay: at upper left a thin cyan horizontal line above the title text “SPACE 1995 // FLIGHT SYSTEM” in glowing cyan pixel/monospace lettering, with smaller subtitle “SHIP PREVIEW” beneath it. At lower right add a dark translucent rectangular status panel with a thin vertical orange accent bar on its left and the text “VX 150 DIABLO // LOADED” in small cyan-white monospaced type. Use exactly 1 spaceship, 1 planet, 1 top-left title HUD block, and 1 bottom-right status HUD panel. Visual style: retro-futuristic 1995 computer game, low-poly Three.js concept art, black space background, teal and orange UI accents, clean composition, no people, no extra labels, no watermark. Customizable elements: spaceship model name VX 150 DIABLO, main HUD title SPACE 1995 // FLIGHT SYSTEM, subtitle SHIP PREVIEW, ship color orange, planet color dark blue.","promptZh":"在桌面应用程序窗口内创建一个复古低多边形 3D 太空飞行预览界面。画布为 16:9 的宽屏截图，带有白色 macOS 风格的浏览器/应用框架，顶部圆角，左上角有三个交通灯样式的按钮，窗口标题为“Space 1995 (DEBUG)”。窗口内部是深邃的黑色星空，布满许多微小的白色像素星点和少量较大的方形恒星，左上方附近有一颗巨大的深蓝色行星。主体是一艘位于画面中心偏下方的橙色块状飞船，以四分之三俯视视角向右飞行。飞船应呈现 1990 年代多边形游戏资产的质感：厚实的矩形几何结构、可见的面板网格细节、两个侧翼引擎舱、宽阔平坦的中央机身、顶部前方的深色驾驶舱玻璃、小型黑色推进器、左侧引擎舱带有微妙的橙色发光效果，以及清晰的类体素边缘。添加极简科幻 HUD 叠加层：左上角有一条细青色水平线，其上方是发光的青色像素/等宽字体标题“SPACE 1995 // FLIGHT SYSTEM”，下方带有较小的副标题“SHIP PREVIEW”。右下角添加一个深色半透明矩形状态面板，左侧带有细长的橙色垂直装饰条，面板内显示小型青白色等宽字体“VX 150 DIABLO // LOADED”。画面仅包含 1 艘飞船、1 颗行星、1 个左上角标题 HUD 块和 1 个右下角状态 HUD 面板。视觉风格：1995 年复古未来主义电脑游戏、低多边形 Three.js 概念艺术、黑色太空背景、青色与橙色 UI 点缀、构图简洁，无人物，无额外标签，无水印。可自定义元素：飞船模型名称 VX 150 DIABLO、主 HUD 标题 SPACE 1995 // FLIGHT SYSTEM、副标题 SHIP PREVIEW、飞船颜色 orange、行星颜色 dark blue。"}