{"id":"31812","prompt":"Function DrawArchitecture(input building/architect)\nInput Variable: Fallingwater\n\nGenerate a hyper-realistic, 1:1 product photo of a \"Blueprint-to-Model Desk Diorama\" (Isometric miniature).\n\n1. Semantic Extraction:\n- Identify style (brutalist, modernist, gothic), key forms, and one signature feature (cantilever, arch, atrium).\n- Figure: Chibi “architect” avatar holding a tiny scale ruler.\n- Finish: Matte PVC.\n\n2. Container (Drafting Corner Box):\n- Structure: U-shaped cardboard drafting station (two walls + floor), desktop scale.\n- Props: tiny triangle ruler, pencil, scale bar.\n\n3. Background (Blueprint Walls):\n- Walls: B&W blueprint lines, elevation drawings, annotations (original, inspired).\n- Floor: Blueprint fragments “explode” upward into paper folds.\n\n4. Integration:\n- A 2D blueprint line rises into a 3D model piece (a wall or arch popping out) that the figure points at.\n\n5. Visual Syntax:\n- Palette: Strict B&W blueprint world; full color figure + one accent prop.\n- Lighting: soft product photo, crisp details.\n- Label: \"[Subject] — [Style/Architect]\"\n\nReturn: ONE image, 1:1, museum-miniature realism.\n\n<instructions>\nInput: building/architect\nAnalyze style, era, signature geometry. Find 4 MUCH lesser-known buildings/architects in same lineage.\nOutput: a 2x2 grid, each panel is DrawArchitecture for a lesser-known recommendation.\n</instructions>","promptEn":"Function DrawArchitecture(input building/architect)\nInput Variable: Fallingwater\n\nGenerate a hyper-realistic, 1:1 product photo of a \"Blueprint-to-Model Desk Diorama\" (Isometric miniature).\n\n1. Semantic Extraction:\n- Identify style (brutalist, modernist, gothic), key forms, and one signature feature (cantilever, arch, atrium).\n- Figure: Chibi “architect” avatar holding a tiny scale ruler.\n- Finish: Matte PVC.\n\n2. Container (Drafting Corner Box):\n- Structure: U-shaped cardboard drafting station (two walls + floor), desktop scale.\n- Props: tiny triangle ruler, pencil, scale bar.\n\n3. Background (Blueprint Walls):\n- Walls: B&W blueprint lines, elevation drawings, annotations (original, inspired).\n- Floor: Blueprint fragments “explode” upward into paper folds.\n\n4. Integration:\n- A 2D blueprint line rises into a 3D model piece (a wall or arch popping out) that the figure points at.\n\n5. Visual Syntax:\n- Palette: Strict B&W blueprint world; full color figure + one accent prop.\n- Lighting: soft product photo, crisp details.\n- Label: \"[Subject] — [Style/Architect]\"\n\nReturn: ONE image, 1:1, museum-miniature realism.\n\n<instructions>\nInput: building/architect\nAnalyze style, era, signature geometry. Find 4 MUCH lesser-known buildings/architects in same lineage.\nOutput: a 2x2 grid, each panel is DrawArchitecture for a lesser-known recommendation.\n</instructions>","promptZh":"Function DrawArchitecture(input building/architect)\nInput Variable: 流水别墅 (Fallingwater)\n\n生成一张超写实、1:1 比例的“桌面立体模型蓝图”产品摄影图（等轴测微缩模型）。\n\n1. 语义提取：\n- 识别风格（粗野主义、现代主义、哥特式）、关键形态以及一个标志性特征（悬挑、拱门、中庭）。\n- 人物：手持微型比例尺的 Q 版“建筑师”化身。\n- 材质：哑光 PVC。\n\n2. 容器（绘图角盒）：\n- 结构：U 型纸板绘图台（两面墙 + 地板），桌面比例。\n- 道具：微型三角尺、铅笔、比例尺。\n\n3. 背景（蓝图墙面）：\n- 墙面：黑白蓝图线条、立面图、注释（原创或灵感来源）。\n- 地面：蓝图碎片向上“爆裂”成纸张折叠效果。\n\n4. 整合：\n- 2D 蓝图线条升起并转化为 3D 模型部件（墙体或拱门弹出），人物正指向该部件。\n\n5. 视觉语法：\n- 色调：严格的黑白蓝图世界；全彩人物 + 一个强调色道具。\n- 灯光：柔和的产品摄影光效，细节清晰。\n- 标签：\"[主题] — [风格/建筑师]\"\n\n返回：一张 1:1 比例的博物馆级微缩写实图像。\n\n<instructions>\n输入：建筑/建筑师\n分析其风格、时代及标志性几何结构。寻找 4 个同流派中知名度较低的建筑或建筑师。\n输出：一个 2x2 的网格图，每个面板均为针对推荐的较冷门建筑所生成的 DrawArchitecture 结果。\n</instructions>"}