{"id":"31690","prompt":"# Image Generation Instruction Sheet\n\n[Input] Sheet Type: [Design Oriented / Simple]\nDefault: [Design Oriented]\n\n[Purpose] Use only the one full-body female image attached with this instruction sheet as the sole character reference to create one high-quality 2D anime three-view sheet dressed in a fixed armor suit. Convert live-action persons into 2D anime while maintaining character identity; if the original image is an anime, maintain its character design and anime expression. Do not mix Design Oriented and Simple styles; generate only the input sheet type.\n\n[Absolute Fixed Constraints] Aspect ratio is 1:1 square. Background is a neutral light gray close to white. The three figures (FRONT/SIDE/BACK) are the same person and same armor. Maintain facial features, eyes, nose, mouth, contours, perceived age, skin tone, hairstyle, hair color, hair length, bangs, parting, height, shoulder width, waist position, torso-to-leg ratio, leg length, overall body ratio, body type, and head-to-body ratio; do not redesign anything other than changing the outfit. Prohibit turning the character into someone else, excessive beautification, making the face smaller, making legs longer, thinning, increasing muscle, or changing the head-to-body ratio.\n\n[2D Anime Expression] In live-action input, convert the entire character including face, hair, skin, hands, armor, and legs into a unified, high-quality Japanese 2D anime expression. The face must be a clear 2D anime face; do not use live-action skin, pore textures, sculptural 3D shading, or faces like figures/dolls. Hair should have organized anime-like clumps, and shading should be cel-shaded based with subtle gradients. Maintain the metallic feel and luster of the armor, but do not make it photorealistic, 3DCG, or PBR rendered. If the original image is an anime, do not change to a different art style; maintain the original face, hair, body type, and drawing style.\n\n[Fixed Armor Suit] A streamlined female cybernetic exoskeleton that fits naturally without changing the person's original body type and is not bulky. It is not a cloth bodysuit or a heavy military powered suit. Primary color is deep glossy crimson red, secondary color is pearl white to silver, and internal structures are black/gunmetal. Consistently use a three-layer structure of red hard armor surfaces, silver-white skeletal parts, and black internal mechanisms. The head maintains the original person's face and hair; helmets, full-face masks, red eye visors, and single-eye mechanization are prohibited. The neck is a black and silver mechanical high-neck. The chest has left and right independent rounded red hard armor plates, a silver-white vertical structure in the center, and silver rib-like plates and black internal mechanisms from below the chest to the sides. The center of the abdomen is a long vertical red armor panel surrounded by black and silver mechanical frames, with silver-white armor and black connection structures also shown at the waist, pelvis, and hip joints. Shoulders are red shoulder armor, upper arms and forearms are red streamlined armor, with elbows and connection points being black-silver internal mechanisms. Hands are 5-fingered thin mechanical hands. Thighs to shins are red streamlined armor, with silver-white and black structures on the inside and around joints, and knees are circular mechanical joints. Feet are mechanical high heels continuous from the leg armor. Prohibit simple all-red, cloth suit conversion, different outfits, or excessive glowing.\n\n[Three-View Continuity] FRONT/SIDE/BACK are the same armor viewed from different directions. The armor, joints, and color coding of the chest, sides, spine area, shoulders, arms, pelvis, thighs, knees, shins, and heels must connect naturally across the three views along the 3D structure. Do not redesign in each view.\n\n[Posing] FRONT = Direct front view. Face, shoulders, waist, and toes pointing forward, arms down naturally. SIDE = Complete 90-degree side profile. Do not face the camera or use a diagonal posture. BACK = Complete rear view. Do not look back. All three must show the full body from head to toe. Prohibit crossed arms, crossed legs, pockets, weapons, or action poses.\n\n[Design Oriented] Divide the square into a main area (approx. left 60%) and a vertical sub-area (approx. right 40%). Left: large FRONT view. Right: split into two vertical segments, top: 02 SIDE, bottom: 03 BACK. The two right panels should have the same width and nearly the same height, organized as a single vertical block with thin black border lines around the perimeter and vertical/horizontal boundaries. SIDE and BACK should be at a similar scale with aligned top/bottom margins within each panel to avoid meaningless large empty spaces. Do not remove the bordered two-tier structure on the right or use free placement. Fixed two-line title in the top left: \"CYBERNETIC\" (large, bold sans-serif) and \"ARMOR SUIT\" (smaller) directly below. Below that, place four color swatches (Crimson Red / Dark Red / Silver / Black) horizontally. Fix \"01 FRONT\", \"02 SIDE\", \"03 BACK\" to each view, using numbers, text, short horizontal lines, and small dots as unified common elements. 01 is in the FRONT area, 02 and 03 are near the top-left of each right panel. Fix a thin vertical line and small mechanical/geometric accents in the bottom left, with additional text limited to CYBERNETIC / ARMOR SUIT / THREE VIEW. Compose the page using the contrast of bold titles, delicate ruled lines, large numbers, small dots, and orderly right panels, ensuring decorations do not overshadow the person. Page design, titles, numbers, lines, frames, swatches, and margin layout remain fixed regardless of the person.\n\n[Simple] 1:1 square, uniform thin gray background close to white. Arrange FRONT (left) / SIDE (center) / BACK (right) in a horizontal row, aligning the top of heads, feet, height, scale, and head-to-body ratio of the three figures. Consist only of the three figures and the background; do not include titles, numbers, labels, frames, lines, swatches, icons, face close-ups, detail enlargements, small items, or a fourth figure. Priority is character identity, full-body proportions, armor structure, and distinguishability of front/side/back for video reference.\n\n[Prohibitions] Prohibit anything other than 1:1, turning into someone else, different armor for each view, diagonal/turning SIDE view, looking back in BACK view, cyborg-like faces, changing hairstyles/colors, changing body type/proportions, extra limbs, fused fingers, missing feet, cutting off the person, adding people beyond the three figures, and mixing Design Oriented and Simple styles. In Design Oriented, prohibit the disappearance of the two-tier right frame, free placement of SIDE/BACK, vertical swatch arrangement, disappearance of titles, or long text copy.\n\n[Completion Standards] Consistency of the same person, same armor, and high-quality 2D anime expression across all three views. Design Oriented must show a recognizable fixed framework of a large left FRONT + right bordered SIDE/BACK two-tier layout with page density. Simple must be clear as a three-view sheet for video with three figures at the same scale.","promptEn":"# Image Generation Instruction Sheet\n\n[Input] Sheet Type: [Design Oriented / Simple]\nDefault: [Design Oriented]\n\n[Purpose] Use only the one full-body female image attached with this instruction sheet as the sole character reference to create one high-quality 2D anime three-view sheet dressed in a fixed armor suit. Convert live-action persons into 2D anime while maintaining character identity; if the original image is an anime, maintain its character design and anime expression. Do not mix Design Oriented and Simple styles; generate only the input sheet type.\n\n[Absolute Fixed Constraints] Aspect ratio is 1:1 square. Background is a neutral light gray close to white. The three figures (FRONT/SIDE/BACK) are the same person and same armor. Maintain facial features, eyes, nose, mouth, contours, perceived age, skin tone, hairstyle, hair color, hair length, bangs, parting, height, shoulder width, waist position, torso-to-leg ratio, leg length, overall body ratio, body type, and head-to-body ratio; do not redesign anything other than changing the outfit. Prohibit turning the character into someone else, excessive beautification, making the face smaller, making legs longer, thinning, increasing muscle, or changing the head-to-body ratio.\n\n[2D Anime Expression] In live-action input, convert the entire character including face, hair, skin, hands, armor, and legs into a unified, high-quality Japanese 2D anime expression. The face must be a clear 2D anime face; do not use live-action skin, pore textures, sculptural 3D shading, or faces like figures/dolls. Hair should have organized anime-like clumps, and shading should be cel-shaded based with subtle gradients. Maintain the metallic feel and luster of the armor, but do not make it photorealistic, 3DCG, or PBR rendered. If the original image is an anime, do not change to a different art style; maintain the original face, hair, body type, and drawing style.\n\n[Fixed Armor Suit] A streamlined female cybernetic exoskeleton that fits naturally without changing the person's original body type and is not bulky. It is not a cloth bodysuit or a heavy military powered suit. Primary color is deep glossy crimson red, secondary color is pearl white to silver, and internal structures are black/gunmetal. Consistently use a three-layer structure of red hard armor surfaces, silver-white skeletal parts, and black internal mechanisms. The head maintains the original person's face and hair; helmets, full-face masks, red eye visors, and single-eye mechanization are prohibited. The neck is a black and silver mechanical high-neck. The chest has left and right independent rounded red hard armor plates, a silver-white vertical structure in the center, and silver rib-like plates and black internal mechanisms from below the chest to the sides. The center of the abdomen is a long vertical red armor panel surrounded by black and silver mechanical frames, with silver-white armor and black connection structures also shown at the waist, pelvis, and hip joints. Shoulders are red shoulder armor, upper arms and forearms are red streamlined armor, with elbows and connection points being black-silver internal mechanisms. Hands are 5-fingered thin mechanical hands. Thighs to shins are red streamlined armor, with silver-white and black structures on the inside and around joints, and knees are circular mechanical joints. Feet are mechanical high heels continuous from the leg armor. Prohibit simple all-red, cloth suit conversion, different outfits, or excessive glowing.\n\n[Three-View Continuity] FRONT/SIDE/BACK are the same armor viewed from different directions. The armor, joints, and color coding of the chest, sides, spine area, shoulders, arms, pelvis, thighs, knees, shins, and heels must connect naturally across the three views along the 3D structure. Do not redesign in each view.\n\n[Posing] FRONT = Direct front view. Face, shoulders, waist, and toes pointing forward, arms down naturally. SIDE = Complete 90-degree side profile. Do not face the camera or use a diagonal posture. BACK = Complete rear view. Do not look back. All three must show the full body from head to toe. Prohibit crossed arms, crossed legs, pockets, weapons, or action poses.\n\n[Design Oriented] Divide the square into a main area (approx. left 60%) and a vertical sub-area (approx. right 40%). Left: large FRONT view. Right: split into two vertical segments, top: 02 SIDE, bottom: 03 BACK. The two right panels should have the same width and nearly the same height, organized as a single vertical block with thin black border lines around the perimeter and vertical/horizontal boundaries. SIDE and BACK should be at a similar scale with aligned top/bottom margins within each panel to avoid meaningless large empty spaces. Do not remove the bordered two-tier structure on the right or use free placement. Fixed two-line title in the top left: \"CYBERNETIC\" (large, bold sans-serif) and \"ARMOR SUIT\" (smaller) directly below. Below that, place four color swatches (Crimson Red / Dark Red / Silver / Black) horizontally. Fix \"01 FRONT\", \"02 SIDE\", \"03 BACK\" to each view, using numbers, text, short horizontal lines, and small dots as unified common elements. 01 is in the FRONT area, 02 and 03 are near the top-left of each right panel. Fix a thin vertical line and small mechanical/geometric accents in the bottom left, with additional text limited to CYBERNETIC / ARMOR SUIT / THREE VIEW. Compose the page using the contrast of bold titles, delicate ruled lines, large numbers, small dots, and orderly right panels, ensuring decorations do not overshadow the person. Page design, titles, numbers, lines, frames, swatches, and margin layout remain fixed regardless of the person.\n\n[Simple] 1:1 square, uniform thin gray background close to white. Arrange FRONT (left) / SIDE (center) / BACK (right) in a horizontal row, aligning the top of heads, feet, height, scale, and head-to-body ratio of the three figures. Consist only of the three figures and the background; do not include titles, numbers, labels, frames, lines, swatches, icons, face close-ups, detail enlargements, small items, or a fourth figure. Priority is character identity, full-body proportions, armor structure, and distinguishability of front/side/back for video reference.\n\n[Prohibitions] Prohibit anything other than 1:1, turning into someone else, different armor for each view, diagonal/turning SIDE view, looking back in BACK view, cyborg-like faces, changing hairstyles/colors, changing body type/proportions, extra limbs, fused fingers, missing feet, cutting off the person, adding people beyond the three figures, and mixing Design Oriented and Simple styles. In Design Oriented, prohibit the disappearance of the two-tier right frame, free placement of SIDE/BACK, vertical swatch arrangement, disappearance of titles, or long text copy.\n\n[Completion Standards] Consistency of the same person, same armor, and high-quality 2D anime expression across all three views. Design Oriented must show a recognizable fixed framework of a large left FRONT + right bordered SIDE/BACK two-tier layout with page density. Simple must be clear as a three-view sheet for video with three figures at the same scale.","promptZh":"# 图像生成指令表\n\n[输入] 设定图类型：[设计导向 / 简洁]\n默认：[设计导向]\n\n[目的] 仅使用随本指令表附带的一张全身女性图像作为唯一的角色参考，创作一张穿着固定装甲套装的高质量 2D 动漫三视图。将真人转换为 2D 动漫风格的同时保持角色特征；如果原图是动漫，则保持其角色设计和动漫表现形式。请勿混合“设计导向”和“简洁”风格；仅生成所选的设定图类型。\n\n[绝对固定约束] 长宽比为 1:1 正方形。背景为接近白色的中性浅灰色。三个形象（正面/侧面/背面）必须为同一人且穿着同一套装甲。保持面部特征、眼睛、鼻子、嘴巴、轮廓、感知年龄、肤色、发型、发色、头发长度、刘海、发际线、身高、肩宽、腰部位置、躯干与腿部比例、腿长、整体身体比例、体型以及头身比；除更换服装外，禁止重新设计任何内容。严禁将角色变成他人、过度美化、缩小脸部、拉长腿部、瘦身、增加肌肉或改变头身比。\n\n[2D 动漫表现] 对于真人输入，将包括脸部、头发、皮肤、手部、装甲和腿部在内的整个角色转换为统一的高质量日本 2D 动漫表现形式。脸部必须是清晰的 2D 动漫脸；请勿使用真人皮肤、毛孔纹理、雕塑感 3D 阴影或类似手办/玩偶的脸部。头发应具有规整的动漫式发束，阴影应以赛璐珞风格为主，并带有细微的渐变。保持装甲的金属质感和光泽，但不要使其呈现照片级真实感、3DCG 或 PBR 渲染效果。如果原图是动漫，请勿更改为其他艺术风格；保持原有的脸部、头发、体型和绘画风格。\n\n[固定装甲套装] 一种流线型女性赛博外骨骼，贴合自然，不会改变人物原始体型，且不显臃肿。它不是紧身衣或厚重的军事动力装甲。主色调为深光泽深红色，辅色为珍珠白至银色，内部结构为黑色/枪灰色。始终使用由红色硬质装甲表面、银白色骨架部件和黑色内部机械结构组成的三层结构。头部保持原人物的脸部和头发；禁止使用头盔、全脸面罩、红色眼罩和单眼机械化。颈部为黑色和银色的机械高领。胸部有左右独立的圆形红色硬质装甲板，中心为银白色垂直结构，胸部下方至两侧有银色肋骨状板和黑色内部机械结构。腹部中心为长条状垂直红色装甲板，周围环绕着黑色和银色机械框架，腰部、骨盆和髋关节处也显示有银白色装甲和黑色连接结构。肩部为红色肩甲，上臂和前臂为红色流线型装甲，肘部和连接点为黑银色内部机械结构。手部为 5 指纤细机械手。大腿至小腿为红色流线型装甲，内部和关节周围有银白色和黑色结构，膝盖为圆形机械关节。脚部为与腿部装甲相连的机械高跟鞋。禁止使用简单的全红设计、紧身衣转换、不同服装或过度发光效果。\n\n[三视图连贯性] 正面/侧面/背面是同一套装甲从不同角度的观察结果。胸部、侧面、脊柱区域、肩部、手臂、骨盆、大腿、膝盖、小腿和脚跟的装甲、关节和配色方案必须沿着 3D 结构在三个视图中自然衔接。请勿在每个视图中进行重新设计。\n\n[姿势] 正面 = 正视前方。脸部、肩部、腰部和脚趾朝前，双臂自然下垂。侧面 = 完整的 90 度侧面轮廓。请勿面向镜头或使用斜向姿势。背面 = 完整的背面视图。请勿回头。所有三个视图都必须展示从头到脚的全身。禁止交叉双臂、交叉双腿、插兜、携带武器或动作姿势。\n\n[设计导向] 将正方形划分为主区域（约左侧 60%）和垂直子区域（约右侧 40%）。左侧：大型正面视图。右侧：分为两个垂直部分，上方：02 侧面，下方：03 背面。右侧的两个面板应具有相同的宽度和几乎相同的高度，组织为一个单一的垂直块，四周有细黑边框，并有垂直/水平分界线。侧面和背面应保持相似的比例，并在每个面板内对齐顶部/底部边距，以避免出现无意义的大面积空白。请勿移除右侧带边框的两层结构或随意放置。左上角固定两行标题：“CYBERNETIC”（大号、粗体无衬线字体）和下方较小的“ARMOR SUIT”。在其下方水平放置四个色块（深红色 / 暗红色 / 银色 / 黑色）。为每个视图固定“01 FRONT”、“02 SIDE”、“03 BACK”，使用数字、文本、短横线和小圆点作为统一的通用元素。01 位于正面区域，02 和 03 位于每个右侧面板的左上方。在左下方固定一条细垂直线和小的机械/几何装饰，附加文本仅限于 CYBERNETIC / ARMOR SUIT / THREE VIEW。通过粗体标题、精致的标尺线、大数字、小圆点和有序的右侧面板的对比来构图，确保装饰不会喧宾夺主。无论人物如何，页面设计、标题、数字、线条、框架、色块和边距布局均保持固定。\n\n[简洁] 1:1 正方形，统一的接近白色的浅灰色背景。水平排列正面（左）、侧面（中）、背面（右），对齐三个形象的头顶、脚部、身高、比例和头身比。仅包含三个形象和背景；不包含标题、数字、标签、框架、线条、色块、图标、脸部特写、细节放大、小物件或第四个形象。优先考虑角色特征、全身比例、装甲结构以及视频参考所需的正面/侧面/背面可辨识度。\n\n[禁止事项] 禁止除 1:1 以外的比例、变成他人、每个视图使用不同装甲、斜向/转动侧面视图、背面视图回头、赛博格脸部、更改发型/发色、更改体型/比例、多余肢体、手指融合、缺失脚部、裁剪人物、在三个形象之外添加人物，以及混合“设计导向”和“简洁”风格。在“设计导向”中，禁止移除右侧两层框架、随意放置侧面/背面、垂直排列色块、移除标题或使用长文本复制。"}