{"id":"31433","prompt":"Goal: Create a cute hand-painted 2D game UI screenshot for a hamster-powered sunflower seed cannon typing game, with a cheerful rural sunflower-field theme and Japanese interface text.\n\nCanvas: Wide 16:9 game screen, bright daytime sky, saturated storybook watercolor/gouache style, thick clean outlines, warm cream-and-wood UI panels, sunflower decorations, playful arcade energy.\n\nLayout: Top HUD, center battlefield, right target status board, and bottom input/control panel. Use exactly 3 top HUD elements: left rounded cream badge showing “COMBO 6” with a sunflower icon, center wooden title plaque reading ひまわりの種キャノン decorated with sunflowers and leaves, and right rounded cream badge showing “発射回数 12” with small leaves and a sunflower. The main scene is a rolling green meadow filled with sunflowers, a white fence, distant hills, fluffy clouds, drifting petals, dandelion fluff, and flying sunflower seeds.\n\nSubject details: On the left, place exactly 1 adorable round hamster character operating exactly 1 wooden-and-brass sunflower cannon. The hamster is beige and brown with glossy black eyes, tiny paws, and holds a red-topped lever. Add exactly 1 speech bubble above it reading “ピッ！”. The cannon is small, wheeled, decorated with sunflower motifs, with a large sunflower-shaped muzzle firing seeds to the right. Show one large yellow arrow-shaped projectile banner coming out of the cannon reading 私の担当じゃねーんだよ！！！！. Include multiple visible black-and-white sunflower seeds streaking across the scene, plus yellow leaves, sparkles, and motion trails.\n\nRight target board: Create exactly 1 large wooden target sign on the right, wobbling from impact, decorated with exactly 3 prominent sunflowers and a small “TARGET” label at the top. The target name should read 理不尽上司. Under it, show exactly 1 horizontal HP bar with red-orange-yellow fill on the left and dark depleted area on the right, labeled “872 / 1500 HP”. Below the bar, show a big comic impact label “-128 DAMAGE!” in red-orange letters with white outline. Add starbursts and seeds striking around the board.\n\nBottom control panel: A large cream wooden bordered panel spans the full width. It contains exactly 1 typing input box on the left with large black text 私の担当じゃねーんだよ！！！！ followed by a vertical cursor. On the right is exactly 1 oversized rounded yellow button labeled “発射” with smaller text “Enterでも発射” beneath it, decorated with sunflowers. Along the bottom left is exactly 1 “POWER” label and exactly 1 long power meter with a green-to-yellow-to-red gradient, plus several seed markers inside the gauge.\n\nVisual style: Whimsical Japanese mobile game UI, cozy handmade illustration, polished mockup, high readability, bold Japanese typography, wooden texture, decorative rivets, stitched borders, subtle drop shadows, dynamic comic hit effects, no photorealism.\n\nConstraints: Keep all listed UI text legible and positioned as described. Use exactly the visible major interactive/status elements: 3 top HUD elements, 1 hamster, 1 cannon, 1 speech bubble, 1 projectile phrase banner, 1 target board, 1 HP bar, 1 damage label, 1 input box, 1 fire button, and 1 power meter. Do not add extra characters, menus, watermarks, logos, or unrelated UI panels.","promptEn":"Goal: Create a cute hand-painted 2D game UI screenshot for a hamster-powered sunflower seed cannon typing game, with a cheerful rural sunflower-field theme and Japanese interface text.\n\nCanvas: Wide 16:9 game screen, bright daytime sky, saturated storybook watercolor/gouache style, thick clean outlines, warm cream-and-wood UI panels, sunflower decorations, playful arcade energy.\n\nLayout: Top HUD, center battlefield, right target status board, and bottom input/control panel. Use exactly 3 top HUD elements: left rounded cream badge showing “COMBO 6” with a sunflower icon, center wooden title plaque reading ひまわりの種キャノン decorated with sunflowers and leaves, and right rounded cream badge showing “発射回数 12” with small leaves and a sunflower. The main scene is a rolling green meadow filled with sunflowers, a white fence, distant hills, fluffy clouds, drifting petals, dandelion fluff, and flying sunflower seeds.\n\nSubject details: On the left, place exactly 1 adorable round hamster character operating exactly 1 wooden-and-brass sunflower cannon. The hamster is beige and brown with glossy black eyes, tiny paws, and holds a red-topped lever. Add exactly 1 speech bubble above it reading “ピッ！”. The cannon is small, wheeled, decorated with sunflower motifs, with a large sunflower-shaped muzzle firing seeds to the right. Show one large yellow arrow-shaped projectile banner coming out of the cannon reading 私の担当じゃねーんだよ！！！！. Include multiple visible black-and-white sunflower seeds streaking across the scene, plus yellow leaves, sparkles, and motion trails.\n\nRight target board: Create exactly 1 large wooden target sign on the right, wobbling from impact, decorated with exactly 3 prominent sunflowers and a small “TARGET” label at the top. The target name should read 理不尽上司. Under it, show exactly 1 horizontal HP bar with red-orange-yellow fill on the left and dark depleted area on the right, labeled “872 / 1500 HP”. Below the bar, show a big comic impact label “-128 DAMAGE!” in red-orange letters with white outline. Add starbursts and seeds striking around the board.\n\nBottom control panel: A large cream wooden bordered panel spans the full width. It contains exactly 1 typing input box on the left with large black text 私の担当じゃねーんだよ！！！！ followed by a vertical cursor. On the right is exactly 1 oversized rounded yellow button labeled “発射” with smaller text “Enterでも発射” beneath it, decorated with sunflowers. Along the bottom left is exactly 1 “POWER” label and exactly 1 long power meter with a green-to-yellow-to-red gradient, plus several seed markers inside the gauge.\n\nVisual style: Whimsical Japanese mobile game UI, cozy handmade illustration, polished mockup, high readability, bold Japanese typography, wooden texture, decorative rivets, stitched borders, subtle drop shadows, dynamic comic hit effects, no photorealism.\n\nConstraints: Keep all listed UI text legible and positioned as described. Use exactly the visible major interactive/status elements: 3 top HUD elements, 1 hamster, 1 cannon, 1 speech bubble, 1 projectile phrase banner, 1 target board, 1 HP bar, 1 damage label, 1 input box, 1 fire button, and 1 power meter. Do not add extra characters, menus, watermarks, logos, or unrelated UI panels.","promptZh":"目标：为一款仓鼠驱动的向日葵种子大炮打字游戏创建可爱的 2D 手绘游戏 UI 截图，采用欢快的乡村向日葵田主题和日文界面文本。\n\n画布：宽屏 16:9 游戏画面，明亮的白昼天空，饱和的绘本水彩/水粉风格，清晰的粗轮廓，温暖的奶油色与木质 UI 面板，向日葵装饰，充满趣味的街机活力。\n\n布局：顶部 HUD，中央战场，右侧目标状态项目，底部输入/控制面板。使用 3 个顶部 HUD 元素：左侧圆润的奶油色徽章显示“COMBO 6”及向日葵图标，中央木质标题牌显示 ひまわりの種キャノン 并装饰有向日葵和叶片，右侧圆润的奶油色徽章显示“発射回数 12”及小叶片和向日葵。主场景为长满向日葵的起伏绿草地，配有白色栅栏、远山、蓬松云朵、飘落的花瓣、蒲公英绒毛和飞行的向日葵种子。\n\n主体细节：左侧放置 1 只可爱的圆滚滚仓鼠角色，操作 1 台木质与黄铜打造的向日葵大炮。仓鼠呈米色和棕色，有着亮晶晶的黑眼睛、小爪子，正握着一个红顶操纵杆。在它上方添加 1 个写有“ピッ！”的对话气泡。大炮小巧且带有轮子，装饰有向日葵图案，巨大的向日葵形状炮口正向右发射种子。展示 1 个从大炮中射出的巨大黄色箭头状弹幕横幅，上面写着 私の担当じゃねーんだよ！！！！。包含多个可见的黑白向日葵种子划过场景，以及黄色叶片、闪光和运动轨迹。\n\n右侧目标项目：在右侧创建 1 个巨大的木制目标标牌，因撞击而晃动，装饰有 3 朵显眼的向日葵，顶部带有小小的“TARGET”标签。目标名称应显示为 理不尽上司。在下方，显示 1 个水平 HP 条，左侧为红-橙-黄填充，右侧为深色耗尽区域，标注为“872 / 1500 HP”。在血条下方，显示一个巨大的漫画风格撞击标签“-128 DAMAGE!”，采用红橙色字母配白色描边。在项目周围添加星芒和撞击的种子。\n\n底部控制面板：一个宽大的奶油色木质边框面板横跨整个底部。左侧包含 1 个打字输入框，内有大号黑色文本 私の担当じゃねーんだよ！！！！ 以及一个垂直光标。右侧是 1 个超大的圆润黄色按钮，标注为“発射”，下方有较小的文字“Enterでも発射”，并装饰有向日葵。左下角有 1 个“POWER”标签和 1 个从绿到黄再到红的渐变长条能量槽，槽内带有若干种子标记。\n\n视觉风格：奇幻日式手游 UI，舒适的手绘插画，精美的模型，高可读性，醒目的日文字体，木质纹理，装饰性铆钉，缝合边框，细腻的投影，动态漫画打击特效，非写实风格。\n\n约束：保持所有列出的 UI 文本清晰且按描述位置放置。使用指定的可见主要交互/状态元素：3 个顶部 HUD 元素，1 只仓鼠，1 门大炮，1 个对话气泡，1 个弹幕横幅，1 个目标项目，1 个 HP 条，1 个伤害标签，1 个输入框，1 个发射按钮，以及 1 个能量槽。不要添加额外的角色、菜单、水印、Logo 或不相关的 UI 面板。"}