{"id":"29150","prompt":"Goal: Create a vertical pixel-art sci-fi music sequencer interface showing four cute monster audio tracks, like a retro game synth dashboard.\n\nCanvas: Tall portrait mobile screen, 720×1200 style, dark navy background with glowing rounded rectangular panels and crisp pixel-art edges. Use a limited neon palette with cyan, mint, red, purple, and yellow accents. Everything should look like high-resolution pixel art, with subtle scanline/dither texture and no photorealism.\n\nLayout: At the very top, create one wide rounded header bar. Inside it place exactly 6 discrete control/readout elements: 1 small alien/robot face icon on the left, 1 dotted equalizer readout beside it, 3 square transport buttons in the center showing stop, play, and record icons, and 1 dotted menu/grid indicator on the right.\n\nMain track area: Stack exactly 4 horizontal rounded track panels, each with a left track number and a vertical level meter, a monster character on the left, a circular dotted status control in the middle, and a large rotary knob on the right.\n\nTrack 1: Label number “1”. Mint/teal theme. The creature is a sleepy squat round monster with small horns/spikes, closed eyes, lying down, with “Z Z” sleep marks above it. The middle control is a dotted circular ring with a small center dot. The right knob has a pale yellow arc and one mint indicator dot near the top.\n\nTrack 2: Label number “2”. Red theme. The creature is a red one-eyed monster standing aggressively, mouth open with teeth, one arm raised and casting a crackling magical red orb above its hand. The middle control is a red dotted ring with a solid red center dot. The right knob has a red arc and one red indicator dot.\n\nTrack 3: Label number “3”. Cyan theme. The creature is a blue dancing one-eyed monster wearing headphones, smiling with a toothy mouth, arms raised, with exactly 2 floating music notes near its head. The middle control is a cyan dotted circle containing a play triangle. The right knob has a cyan arc and one cyan indicator dot.\n\nTrack 4: Label number “4”. Purple theme. The creature is a purple energetic monster with multiple ghosted afterimage duplicates behind it, big eyes, waving arms, small sparkle marks around it. The middle control is a purple dotted circle containing a play triangle. The right knob has a purple arc and one purple indicator dot plus a tiny triangular tick at the top.\n\nBottom mixer section: Create one wide rounded bottom panel. On the left, include exactly 1 square album-art tile with a glowing mint border, showing a floating mossy cube planet or asteroid with small orbiting rocks and tiny stars. To the right of the album art, arrange exactly 5 square effect buttons in one row: 1 purple concentric-circle/radar icon, 1 cyan vertical waveform/spectrum icon, 1 green pixel burst icon, 1 yellow audio waveform icon, and 1 yellow ringed planet icon. Beneath those buttons, add exactly 2 horizontal audio meters: the left meter has a microphone icon followed by green-to-yellow vertical bars, and the right meter has a speaker icon followed by green-to-yellow vertical bars, separated by a thin vertical divider.\n\nText content: Only include the visible track numbers “1”, “2”, “3”, and “4”; do not add readable labels or words besides the two “Z” sleep marks. Use abstract pixel icons rather than detailed typography.\n\nStyle constraints: Retro 16-bit pixel-art UI, dark futuristic synth console, glowing outlines, rounded panels, clean symmetry, high contrast, playful monster characters, no watermark, no realistic 3D rendering. Make the main accent color palette customizable: mint cyan, hot red, purple, deep navy, retro monster music sequencer.","promptEn":"Goal: Create a vertical pixel-art sci-fi music sequencer interface showing four cute monster audio tracks, like a retro game synth dashboard.\n\nCanvas: Tall portrait mobile screen, 720×1200 style, dark navy background with glowing rounded rectangular panels and crisp pixel-art edges. Use a limited neon palette with cyan, mint, red, purple, and yellow accents. Everything should look like high-resolution pixel art, with subtle scanline/dither texture and no photorealism.\n\nLayout: At the very top, create one wide rounded header bar. Inside it place exactly 6 discrete control/readout elements: 1 small alien/robot face icon on the left, 1 dotted equalizer readout beside it, 3 square transport buttons in the center showing stop, play, and record icons, and 1 dotted menu/grid indicator on the right.\n\nMain track area: Stack exactly 4 horizontal rounded track panels, each with a left track number and a vertical level meter, a monster character on the left, a circular dotted status control in the middle, and a large rotary knob on the right.\n\nTrack 1: Label number “1”. Mint/teal theme. The creature is a sleepy squat round monster with small horns/spikes, closed eyes, lying down, with “Z Z” sleep marks above it. The middle control is a dotted circular ring with a small center dot. The right knob has a pale yellow arc and one mint indicator dot near the top.\n\nTrack 2: Label number “2”. Red theme. The creature is a red one-eyed monster standing aggressively, mouth open with teeth, one arm raised and casting a crackling magical red orb above its hand. The middle control is a red dotted ring with a solid red center dot. The right knob has a red arc and one red indicator dot.\n\nTrack 3: Label number “3”. Cyan theme. The creature is a blue dancing one-eyed monster wearing headphones, smiling with a toothy mouth, arms raised, with exactly 2 floating music notes near its head. The middle control is a cyan dotted circle containing a play triangle. The right knob has a cyan arc and one cyan indicator dot.\n\nTrack 4: Label number “4”. Purple theme. The creature is a purple energetic monster with multiple ghosted afterimage duplicates behind it, big eyes, waving arms, small sparkle marks around it. The middle control is a purple dotted circle containing a play triangle. The right knob has a purple arc and one purple indicator dot plus a tiny triangular tick at the top.\n\nBottom mixer section: Create one wide rounded bottom panel. On the left, include exactly 1 square album-art tile with a glowing mint border, showing a floating mossy cube planet or asteroid with small orbiting rocks and tiny stars. To the right of the album art, arrange exactly 5 square effect buttons in one row: 1 purple concentric-circle/radar icon, 1 cyan vertical waveform/spectrum icon, 1 green pixel burst icon, 1 yellow audio waveform icon, and 1 yellow ringed planet icon. Beneath those buttons, add exactly 2 horizontal audio meters: the left meter has a microphone icon followed by green-to-yellow vertical bars, and the right meter has a speaker icon followed by green-to-yellow vertical bars, separated by a thin vertical divider.\n\nText content: Only include the visible track numbers “1”, “2”, “3”, and “4”; do not add readable labels or words besides the two “Z” sleep marks. Use abstract pixel icons rather than detailed typography.\n\nStyle constraints: Retro 16-bit pixel-art UI, dark futuristic synth console, glowing outlines, rounded panels, clean symmetry, high contrast, playful monster characters, no watermark, no realistic 3D rendering. Make the main accent color palette customizable: mint cyan, hot red, purple, deep navy, retro monster music sequencer.","promptZh":"目标：创建一个垂直的像素风科幻音乐音序器界面，展示四个可爱的怪兽音频轨道，类似于复古游戏合成器仪表盘。\n\n画布：高长宽比的竖屏移动端界面，720×1200 风格，深海军蓝背景，带有发光的圆角矩形面板和清晰的像素边缘。使用有限的霓虹色调，搭配青色、薄荷绿、红色、紫色和黄色点缀。整体呈现高分辨率像素艺术效果，带有细微的扫描线/抖动纹理，无照片级真实感。\n\n布局：在最顶部创建一个宽大的圆角标题栏。在其中放置 6 个独立的控制/显示元素：左侧 1 个小型外星人/机器人头像图标，旁边是 1 个点阵均衡器读数，中间是 3 个方形传输按钮（显示停止、播放和录制图标），右侧是 1 个点阵菜单/网格指示器。\n\n主轨道区域：垂直堆叠 4 个水平圆角轨道面板，每个面板左侧有轨道编号和垂直电平表，左侧有一个怪兽角色，中间有一个圆形点阵状态控制器，右侧有一个大旋钮。\n\n轨道 1：编号“1”。薄荷绿/青色主题。生物是一个昏昏欲睡、矮胖圆润的怪兽，长着小角/尖刺，闭着眼睛，上方有“Z Z”睡眠标记。中间控制器是一个带中心小点的点阵圆环。右侧旋钮有一个浅黄色弧线和顶部附近的一个薄荷绿指示点。\n\n轨道 2：编号“2”。红色主题。生物是一个红色的独眼怪兽，站姿具有攻击性，张嘴露出牙齿，一只手举起，手中上方悬浮着一个闪烁的红色魔法球。中间控制器是一个红色点阵圆环，中心有一个实心红点。右侧旋钮有一个红色弧线和一个红色指示点。\n\n轨道 3：编号“3”。青色主题。生物是一个戴着耳机的蓝色跳舞独眼怪兽，露齿微笑，双臂举起，头部附近有 2 个悬浮的音符。中间控制器是一个包含播放三角形的青色点阵圆圈。右侧旋钮有一个青色弧线和一个青色指示点。\n\n轨道 4：编号“4”。紫色主题。生物是一个充满活力的紫色怪兽，身后带有多个重影残像，大眼睛，挥舞着手臂，周围有小火花标记。中间控制器是一个包含播放三角形的紫色点阵圆圈。右侧旋钮有一个紫色弧线、一个紫色指示点以及顶部的一个微小三角形刻度。\n\n底部混音区：创建一个宽大的圆角底部面板。左侧包含 1 个带有发光薄荷绿边框的方形专辑封面图块，展示一颗悬浮的苔藓立方体行星或小行星，周围有小型轨道岩石和微小星辰。在专辑封面右侧，横向排列 5 个方形效果按钮：1 个紫色同心圆/雷达图标、1 个青色垂直波形/频谱图标、1 个绿色像素爆发图标、1 个黄色音频波形图标和 1 个黄色环状行星图标。在这些按钮下方，添加 2 个水平音频电平表：左侧电平表带有麦克风图标，后接绿到黄色的垂直条；右侧电平表带有扬声器图标，后接绿到黄色的垂直条，中间由一条细垂直分隔线隔开。\n\n文本内容：仅包含可见的轨道编号“1”、“2”、“3”和“4”；除两个“Z”睡眠标记外，不要添加可读标签或文字。使用抽象像素图标而非详细的排版。\n\n风格约束：复古 16 位像素艺术 UI，深色未来感合成器控制台，发光轮廓，圆角面板，简洁对称，高对比度，俏皮的怪兽角色，无水印，无写实 3D 渲染。使主要强调色调可自定义：mint cyan, hot red, purple, deep navy, retro monster music sequencer。"}