{"id":"29005","prompt":"Use Reference:\n1 person reference image attached with this instruction.\nCompatible with both real photos and character illustrations.\n\nBody Text:\nBased on the attached 1 person reference image, create a simple character sheet for sharing and video reference in a 1:1 square format.\nThe purpose is to fix the main designs of a cyborg woman and her partner robot appearing in a 15-second theatrical anime-style video 'Cyborg Woman and Robot Action' on a single sheet.\nThis is a character fixation sheet, not a storyboard. Do not include battle scenes, time progression, background worlds, camera movements, or multiple scene developments.\n\n[Handling of Reference Images]\nInherit the woman's facial features, eyes, contours, hairstyle, bangs, hair color, sense of age, and facial impressions from the reference image.\nPrioritize this instruction for body type, head-to-body ratio, overall proportions, cyborg body, combat suit, mechanical parts, weapons, and overall silhouette; do not reproduce the reference image's body type, costume, background, pose, or small items.\nFor photo references, retain individual characteristics such as eye width, eyelids, bridge of the nose, mouth, and face width, and do not lean too much toward a generic beautiful girl face. Do not leave a photographic feel; convert into a high-quality theatrical anime character with unified skin, eyes, hair, contours, and shading.\nFor illustration references, inherit only character information centered on the face and hairstyle. Do not inherit the drawing style, line art, coloring, shading, costume, body type, composition, background, design density, screen configuration, or layout of the reference illustration; prioritize this instruction.\nDo not make it realistic, semi-realistic, 3D CG style, excessively child-like, a different person, or a cheap TV anime style. Do not add large hair ornaments or symbolic accessories not in the reference image.\n\n[Fixed Design and Coloring]\nBasic color scheme is white, silver, dark navy, and samurai blue.\nOuter armor is white and silver. Sufficiently place dark navy or charcoal in the torso, flanks, waist, inner thighs, joints, and armor gaps to clearly define the silhouette even against a white background.\nSamurai blue should be placed on the armor surface as wide curved surfaces, streamlines, and diagonal bands reminiscent of aircraft paint, rather than thin glowing lines. Show it as a clear painted surface, not light or aura, though weak glowing edges may be added where necessary.\nIf the reference image has a clear characteristic color, extract one color and reflect it as a secondary accent (approx. 3-8% of the total) on the woman and the robot.\nFor the woman, use it in 3-5 places such as ear devices, chest, small area armor, and blade bases. Only if the reference image has a hair ornament, it may be inherited to that hair ornament.\nFor the robot, use it in 2-4 places such as the visor area, shoulders, back unit, weapon base, arms, and legs.\nIf the reference image is centered on achromatic colors like black, blue-black, or gray, do not create vivid colors that do not exist; reflect them in the hue, brightness, and metallic feel of the default dark portions. Reference colors do not replace samurai blue.\n\n[Cyborg Woman]\nA sophisticated model body type of a young adult woman. Slender with long legs, possessing a functional and beautiful total body balance suitable for high-speed close combat.\nPlace Samurai Blue color planes from the shoulders to the chest, flanks to waist, forearms, and outer thighs to shins.\nDo not mechanize the entire face; add delicate mechanical connections at the temples, ear area, and neck. Avoid overexposure in clothing, using a sophisticated futuristic combat suit that covers the entire body.\nWeapons are based on retractable high-frequency blades; do not over-arm.\n\n[Partner Robot]\nA high-mobility humanoid or quasi-humanoid robot one size larger than the woman, capable of running alongside, jumping, close combat, and fighting together in the same frame.\nCharacterized by a slender aerodynamic silhouette, sharp head, visor-type sensor, back booster, high-mobility legs, and variable weaponry on one arm.\nGive it a color scheme and design motifs similar to aircraft painting in common with the woman. Clearly place Samurai Blue as color planes on the head sides, chest armor, forearms, outer legs, and back unit.\nDo not make it look like a mass-produced machine, giant weapon, old super robot style, toy-like, extremely heavy-armored, having excessive protrusions, or overly complex structures.\n\n[Layout]\n1:1 square. Plain white background. Do not change the tier structure, placement, order, or proportions.\nTop tier: Approx. 50%, 4 horizontal sections.\n01 FRONT: Full front body of the woman. Fit completely from head to sole.\n02 SIDE: Full side body of the woman. Show depth of hair, torso, legs, and back structure.\n03 BACK: Full back body of the woman. Show back of head, back structure, waist, legs, and weapon storage.\n04 ROBOT: One full standing front body of the partner robot. Fit completely from head to toe and center it.\nWeapons should be in a stored or downward standby state, not obscuring the silhouette.\nDo not use dynamic combat poses, diagonal orientations, upper body only, or weapons alone.\nUse this full body image as the reference for the 4 detail boxes in the bottom right.\nMiddle tier: Approx. 22%.\n05 EXPRESSIONS: 5 faces of the woman in a horizontal row at the same scale, hairstyle, and features.\nNEUTRAL / FOCUSED / DETERMINED / AGGRESSIVE / CALM\nBottom tier: Approx. 28%.\nLeft approx. 60% as FACE, right approx. 40% as ROBOT DETAILS.\nFACE: 3 faces of the woman at roughly the same size.\nFRONT FACE / 3/4 FACE / SIDE FACE\nClearly show eyes, contours, nose, mouth, bangs, hair parting, and mechanical parts around the ears.\nROBOT DETAILS: Fix the right approx. 40% as 4 boxes in a uniform 2x2 grid with divider lines.\nThese are structural materials for video reference of the same unit as 04 ROBOT; do not duplicate roles between boxes.\nTop Left ROBOT HEAD: Head, visor, side armor, neck connection. Do not make chest or arms the main focus.\nTop Right ARM / WEAPON: One arm and variable weaponry connected to it. Show the arm, joints, weapon base, and connection structure; do not show the weapon alone.\nBottom Left BACK / BOOSTER: Upper back body shown from directly behind. Clearly show the back unit, boosters, propulsion devices, back armor, and connections.\nDo not re-display head close-ups or chest fronts.\nBottom Right LEG: One leg from knee to toe. Show knee joints, shin armor, ankle, toe, and propulsion or landing mechanisms.\nDo not mix in arms, shoulders, or weapons.\n\n[Text, Quality, Prohibitions]\nInclude only the specified short English headings within the image.\nDo not include titles, descriptions, character names, robot names, long labels, logos, watermarks, or decorative text.\nEnsure the level of completion is clean and shareable, like official setting materials for high-quality theatrical anime.\nUnify the 3 full bodies, 5 expressions, and 3 faces of the woman as the same person. Unify the 1 full body and 4 details of the robot as the same unit.\nAvoid assimilation of white armor with the white background, color schemes of only white and thin glowing lines, loss of reference colors, or dominance of the total color scheme by the reference color.\nDo not include storyboarding, background cities, crowds, mass-produced machines, combat scenes, explosions, slash effects, light trails, afterimages, or speed lines.","promptEn":"Use Reference:\n1 person reference image attached with this instruction.\nCompatible with both real photos and character illustrations.\n\nBody Text:\nBased on the attached 1 person reference image, create a simple character sheet for sharing and video reference in a 1:1 square format.\nThe purpose is to fix the main designs of a cyborg woman and her partner robot appearing in a 15-second theatrical anime-style video 'Cyborg Woman and Robot Action' on a single sheet.\nThis is a character fixation sheet, not a storyboard. Do not include battle scenes, time progression, background worlds, camera movements, or multiple scene developments.\n\n[Handling of Reference Images]\nInherit the woman's facial features, eyes, contours, hairstyle, bangs, hair color, sense of age, and facial impressions from the reference image.\nPrioritize this instruction for body type, head-to-body ratio, overall proportions, cyborg body, combat suit, mechanical parts, weapons, and overall silhouette; do not reproduce the reference image's body type, costume, background, pose, or small items.\nFor photo references, retain individual characteristics such as eye width, eyelids, bridge of the nose, mouth, and face width, and do not lean too much toward a generic beautiful girl face. Do not leave a photographic feel; convert into a high-quality theatrical anime character with unified skin, eyes, hair, contours, and shading.\nFor illustration references, inherit only character information centered on the face and hairstyle. Do not inherit the drawing style, line art, coloring, shading, costume, body type, composition, background, design density, screen configuration, or layout of the reference illustration; prioritize this instruction.\nDo not make it realistic, semi-realistic, 3D CG style, excessively child-like, a different person, or a cheap TV anime style. Do not add large hair ornaments or symbolic accessories not in the reference image.\n\n[Fixed Design and Coloring]\nBasic color scheme is white, silver, dark navy, and samurai blue.\nOuter armor is white and silver. Sufficiently place dark navy or charcoal in the torso, flanks, waist, inner thighs, joints, and armor gaps to clearly define the silhouette even against a white background.\nSamurai blue should be placed on the armor surface as wide curved surfaces, streamlines, and diagonal bands reminiscent of aircraft paint, rather than thin glowing lines. Show it as a clear painted surface, not light or aura, though weak glowing edges may be added where necessary.\nIf the reference image has a clear characteristic color, extract one color and reflect it as a secondary accent (approx. 3-8% of the total) on the woman and the robot.\nFor the woman, use it in 3-5 places such as ear devices, chest, small area armor, and blade bases. Only if the reference image has a hair ornament, it may be inherited to that hair ornament.\nFor the robot, use it in 2-4 places such as the visor area, shoulders, back unit, weapon base, arms, and legs.\nIf the reference image is centered on achromatic colors like black, blue-black, or gray, do not create vivid colors that do not exist; reflect them in the hue, brightness, and metallic feel of the default dark portions. Reference colors do not replace samurai blue.\n\n[Cyborg Woman]\nA sophisticated model body type of a young adult woman. Slender with long legs, possessing a functional and beautiful total body balance suitable for high-speed close combat.\nPlace Samurai Blue color planes from the shoulders to the chest, flanks to waist, forearms, and outer thighs to shins.\nDo not mechanize the entire face; add delicate mechanical connections at the temples, ear area, and neck. Avoid overexposure in clothing, using a sophisticated futuristic combat suit that covers the entire body.\nWeapons are based on retractable high-frequency blades; do not over-arm.\n\n[Partner Robot]\nA high-mobility humanoid or quasi-humanoid robot one size larger than the woman, capable of running alongside, jumping, close combat, and fighting together in the same frame.\nCharacterized by a slender aerodynamic silhouette, sharp head, visor-type sensor, back booster, high-mobility legs, and variable weaponry on one arm.\nGive it a color scheme and design motifs similar to aircraft painting in common with the woman. Clearly place Samurai Blue as color planes on the head sides, chest armor, forearms, outer legs, and back unit.\nDo not make it look like a mass-produced machine, giant weapon, old super robot style, toy-like, extremely heavy-armored, having excessive protrusions, or overly complex structures.\n\n[Layout]\n1:1 square. Plain white background. Do not change the tier structure, placement, order, or proportions.\nTop tier: Approx. 50%, 4 horizontal sections.\n01 FRONT: Full front body of the woman. Fit completely from head to sole.\n02 SIDE: Full side body of the woman. Show depth of hair, torso, legs, and back structure.\n03 BACK: Full back body of the woman. Show back of head, back structure, waist, legs, and weapon storage.\n04 ROBOT: One full standing front body of the partner robot. Fit completely from head to toe and center it.\nWeapons should be in a stored or downward standby state, not obscuring the silhouette.\nDo not use dynamic combat poses, diagonal orientations, upper body only, or weapons alone.\nUse this full body image as the reference for the 4 detail boxes in the bottom right.\nMiddle tier: Approx. 22%.\n05 EXPRESSIONS: 5 faces of the woman in a horizontal row at the same scale, hairstyle, and features.\nNEUTRAL / FOCUSED / DETERMINED / AGGRESSIVE / CALM\nBottom tier: Approx. 28%.\nLeft approx. 60% as FACE, right approx. 40% as ROBOT DETAILS.\nFACE: 3 faces of the woman at roughly the same size.\nFRONT FACE / 3/4 FACE / SIDE FACE\nClearly show eyes, contours, nose, mouth, bangs, hair parting, and mechanical parts around the ears.\nROBOT DETAILS: Fix the right approx. 40% as 4 boxes in a uniform 2x2 grid with divider lines.\nThese are structural materials for video reference of the same unit as 04 ROBOT; do not duplicate roles between boxes.\nTop Left ROBOT HEAD: Head, visor, side armor, neck connection. Do not make chest or arms the main focus.\nTop Right ARM / WEAPON: One arm and variable weaponry connected to it. Show the arm, joints, weapon base, and connection structure; do not show the weapon alone.\nBottom Left BACK / BOOSTER: Upper back body shown from directly behind. Clearly show the back unit, boosters, propulsion devices, back armor, and connections.\nDo not re-display head close-ups or chest fronts.\nBottom Right LEG: One leg from knee to toe. Show knee joints, shin armor, ankle, toe, and propulsion or landing mechanisms.\nDo not mix in arms, shoulders, or weapons.\n\n[Text, Quality, Prohibitions]\nInclude only the specified short English headings within the image.\nDo not include titles, descriptions, character names, robot names, long labels, logos, watermarks, or decorative text.\nEnsure the level of completion is clean and shareable, like official setting materials for high-quality theatrical anime.\nUnify the 3 full bodies, 5 expressions, and 3 faces of the woman as the same person. Unify the 1 full body and 4 details of the robot as the same unit.\nAvoid assimilation of white armor with the white background, color schemes of only white and thin glowing lines, loss of reference colors, or dominance of the total color scheme by the reference color.\nDo not include storyboarding, background cities, crowds, mass-produced machines, combat scenes, explosions, slash effects, light trails, afterimages, or speed lines.","promptZh":"使用参考：\n1 张人物参考图 随此指令附上。\n兼容真实照片和角色插画。\n\n正文：\n基于附带的 1 张人物参考图，创建一个用于分享和视频参考的 1:1 正方形比例的简单角色设定表。\n目的是在单张设定表上固定一名赛博格女性及其伙伴机器人的主要设计，她们将出现在 15 秒剧场版动画风格视频《赛博格女性与机器人动作》 中。\n这是一份角色固定设定表，而非分镜脚本。请勿包含战斗场景、时间推移、背景世界观、镜头移动或多场景展开。\n\n[参考图处理]\n继承参考图中女性的面部特征、眼睛、轮廓、发型、刘海、发色、年龄感及面部印象。\n关于体型、头身比、整体比例、赛博格身体、战斗服、机械部件、武器及整体轮廓，请优先遵循本指令；请勿照搬参考图的体型、服装、背景、姿势或小物件。\n对于照片参考，请保留眼睛宽度、眼睑、鼻梁、嘴巴和脸宽等个人特征，不要过度偏向大众化的美少女脸。不要保留摄影感；将其转换为具有统一皮肤、眼睛、头发、轮廓和阴影的高品质剧场版动画角色。\n对于插画参考，仅继承以面部和发型为中心的角色信息。请勿继承参考插画的绘画风格、线条、上色、阴影、服装、体型、构图、背景、设计密度、画面配置或布局；请优先遵循本指令。\n请勿制作成写实、半写实、3D CG 风格、过度幼态、像另一个人或廉价电视动画风格。请勿添加参考图中不存在的大型发饰或象征性配饰。\n\n[固定设计与配色]\n基本配色为白色、银色、深海军蓝和武士蓝。\n外装甲为白色和银色。在躯干、侧腹、腰部、大腿内侧、关节和装甲缝隙处充分布置深海军蓝或炭灰色，以便在白色背景下清晰勾勒出轮廓。\n武士蓝应作为宽大的曲面、流线型和斜向条纹布置在装甲表面，让人联想到飞机涂装，而不是细小的发光线条。将其表现为清晰的涂装面，而非光效或光环，必要时可添加微弱的发光边缘。\n如果参考图有明确的特征色，请提取一种颜色，并将其作为次要点缀（占总体的 3-8% 左右）反映在女性和机器人身上。\n对于女性，请将其用于耳部装置、胸部、小面积装甲和刀刃基座等 3-5 处。仅当参考图有发饰时，才可继承到该发饰上。\n对于机器人，请将其用于面罩区域、肩部、背部单元、武器基座、手臂和腿部等 2-4 处。\n如果参考图以黑、蓝黑或灰等无彩色为主，请勿创造出不存在的鲜艳色彩；应将其反映在默认深色部分的色相、亮度和金属质感中。参考色不能替代武士蓝。\n\n[赛博格女性]\n年轻成年女性的精致模特体型。身材修长，双腿修长，拥有适合高速近战的功能性与美感兼备的全身平衡感。\n从肩部到胸部、侧腹到腰部、前臂以及大腿外侧到小腿处布置武士蓝色块。\n不要将整个面部机械化；在太阳穴、耳部区域和颈部添加精致的机械连接。服装避免过度暴露，采用覆盖全身的精致未来感战斗服。\n武器基于可伸缩的高频刀刃；请勿过度武装。\n\n[伙伴机器人]\n一种比女性大一号的高机动人形或准人形机器人，能够并肩奔跑、跳跃、近战并在同一画面中并肩作战。\n特征为修长的空气动力学轮廓、锐利的头部、面罩式传感器、背部推进器、高机动腿部以及单臂上的可变武器。\n赋予其与女性共同的、类似于飞机涂装的配色方案和设计母题。将武士蓝清晰地作为色块布置在头部侧面、胸部装甲、前臂、腿部外侧和背部单元上。\n请勿使其看起来像量产机、巨型兵器、老式超级机器人风格、玩具感、极度重装甲、拥有过多的突出物或过于复杂的结构。\n\n[布局]\n1:1 正方形。纯白背景。请勿更改层级结构、位置、顺序或比例。\n顶层：约 50%，分为 4 个横向部分。\n01 FRONT：女性全身正面。完整容纳从头到脚。\n02 SIDE：女性全身侧面。展示头发、躯干、腿部和背部结构的深度。\n03 BACK：女性全身背面。展示后脑勺、背部结构、腰部、腿部和武器收纳。\n04 ROBOT：伙伴机器人全身正面站姿。完整容纳从头到脚并居中。\n武器应处于收纳或向下的待机状态，不得遮挡轮廓。\n请勿使用动态战斗姿势、对角线朝向、仅上半身或仅武器的画面。\n使用此全身图作为右下角 4 个细节框的参考。\n中层：约 22%。\n05 EXPRESSIONS：女性的 5 个面部表情，横向排列，比例、发型和特征相同。\n中性 / 专注 / 坚定 / 攻击性 / 冷静\n底层：约 28%。\n左侧约 60% 为 FACE，右侧约 40% 为 ROBOT DETAILS。\nFACE：女性的 3 个面部，大小大致相同。\n正面脸 / 3/4 侧脸 / 侧脸\n清晰展示眼睛、轮廓、鼻子、嘴巴、刘海、发际线和耳部周围的机械部件。\nROBOT DETAILS：将右侧约 40% 固定为 4 个方框，采用统一的 2x2 网格并带有分割线。\n这些是与 04 ROBOT 同一单元的视频参考结构素材；请勿在各框之间重复功能。\n左上 ROBOT HEAD：头部、面罩、侧装甲、颈部连接。不要以胸部或手臂为重点。\n右上 ARM / WEAPON：一只手臂及连接其上的可变武器。展示手臂、关节、武器基座和连接结构；不要单独展示武器。\n左下 BACK / BOOSTER：从正后方展示的上背部。清晰展示背部单元、推进器、动力装置、背部装甲和连接处。\n不要重新展示头部特写或胸部正面。\n右下 LEG：从膝盖到脚趾的一条腿。展示膝关节、小腿装甲、脚踝、脚趾以及推进或着陆机构。\n不要混入手臂、肩部或武器。\n\n[文字、质量、禁止事项]\n图像内仅包含指定的简短英文标题。\n请勿包含标题、描述、角色名称、机器人名称、长标签、Logo、水印或装饰性文字。\n确保完成度整洁且易于分享，如同高品质剧场版动画的官方设定资料。\n将女性的 3 个全身图、5 个表情和 3 个面部统一为同一个人。将机器人的 1 个全身图和 4 个细节统一为同一个单元。\n避免白色装甲与白色背景同化、仅由白色和细发光线组成的配色方案、参考色的丢失，或参考色主导整体配色方案。\n请勿包含分镜脚本、背景城市、人群、量产机、战斗场景、爆炸、斩击特效、光迹、残影或速度线。"}